Single-Eye VR Adapter Lens Positioning and Portability

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Solution Overview

Problem

Current virtual reality (VR) solutions for smartphones and tablets are limited by bulky, heavy, and non-portable headsets with low compatibility and complexity, failing to provide immersive experiences due to technical barriers and affordability issues.

Innovation Solution

A single-eye VR adapter comprising a body with a VR lens and a shield, designed to be removably coupled to a display screen, offering adjustable positioning and compatibility with various devices, and potentially including electronic components for enhanced functionality.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional VR headsets are used for smartphones, then immersive VR experience is provided, but the device becomes bulky and heavy reducing portability

Engineering Contradiction:
Improveimmersive VR experienceVSAvoidportability
Core Design Contradiction:
ReliabilityVSWeight of moving object

Solution Approach 1:

The VR system is divided into separate functional components: a lightweight adapter body that attaches to the smartphone, a removable VR lens, and an optional shield. This segmentation allows users to only carry the essential components rather than a complete bulky headset, improving portability while maintaining VR functionality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The VR lens is extracted as a separate removable component from the adapter body. This allows the lens to be detached and stored separately when not in use, significantly reducing the weight and bulk that users need to carry while maintaining full VR capability when needed.

Inventive Principle:
Principle #2Taking out (Extraction)

2Reliability

If specialized VR headsets are designed for specific devices, then optimized VR performance is achieved, but compatibility across different devices is reduced

Engineering Contradiction:
ImproveVR performanceVSAvoidcompatibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The adapter body is designed with universal compatibility features including multiple attachment methods (adhesive, magnetic, mechanical) and support for various smartphone sizes. The standardized interface allows the same adapter body to work with different VR lenses and smartphone models, achieving both optimized performance and broad compatibility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The adapter incorporates adjustable and reconfigurable elements such as adjustable lens positioning, removable components, and flexible attachment mechanisms. These dynamic features allow the system to adapt to different device configurations and user preferences, enhancing both performance optimization and compatibility.

Inventive Principle:
Principle #15Dynamics

3Stability of the object's composition

If VR components are integrated into a single unit, then structural stability is improved, but ease of repair and replacement is reduced

Engineering Contradiction:
Improvestructural stabilityVSAvoidcomponent replacement
Core Design Contradiction:
Stability of the object's compositionVSEase of repair

Solution Approach 1:

The VR system is divided into distinct modular components: the adapter body, VR lens, and shield. Each component can be independently replaced or repaired without affecting the others, maintaining structural stability during use while enabling easy maintenance and upgrades.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The removable lens design allows users to easily detach and replace lenses if they become damaged or degraded. The lens can be recovered and reused with different adapter bodies, reducing waste and enabling cost-effective maintenance rather than discarding entire assemblies.

Inventive Principle:
Principle #34Discarding and recovering

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The single-eye VR adapter provides a more portable, affordable, and versatile VR experience by allowing users to create immersive interactions with adjustable lens positioning and compatibility across different devices, enhancing user engagement and accessibility.

Implementation Method 1

A compressible material may be disposed in each recess. The coefficient of friction of the compressible materials should be sufficient to prevent the display screen from sliding through the body without a user applying force.

Methodology Applied
Scientific EffectFriction: Friction

Implementation Method 2

The VR lens may be configured to be kept at a distance from any display screen around which the body is disposed. In some embodiments, the VR lens may be positioned at a distance d1>0 in front of a portion of the display screen. In some embodiments, d1 may be equal to the effective focal length.

Methodology Applied
Scientific EffectLens focusing: Lens

Data Source

PatentUS20240045208A1Virtual reality display adapters
Publication Date: 2024.02.08 THE TRUSTEES OF PRINCETON UNIV
  • US20240045208A1 patent drawing
  • US20240045208A1 patent drawing
  • US20240045208A1 patent drawing

AI summary

Devices and systems are disclosed that utilize single-eye virtual reality adapters. The single-eye virtual reality adapter may include a body and a VR lens. The body may be configured to be disposed around a display screen. The body may have an inner surface and an outer surface, separated by a first sidewall and a second sidewall. The body may define a lens opening extending from the outer surface to the inner surface. The body may define a display opening extending from the first sidewall to the second sidewall (e.g., to slidably receive a display screen through the display opening). The VR lens may be removably coupled to the body. The VR lens may be disposed within the lens opening. The VR lens configured to prevent the lens from contacting the display screen; for example, the VR lens may be positioned at a distance d1>0 in front of the display screen.