Single-Handed User Interface for Mobile Touchscreens

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Solution Overview

Problem

Existing mobile device interfaces are not optimized for single-handed operation, particularly for users who are accustomed to interacting with touch screens using their thumbs, leading to difficulties in accessing and navigating features on small display screens.

Innovation Solution

A single-handed user interface system that renders UI components on a touchscreen in a circular or linear layout, allowing users to switch between right-handed and left-handed modes by swiping from the center, optimizing component placement for easy access with a single thumb while holding the device.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Volume of moving object

If the display size is miniaturized to create mobile devices, then the portability and compactness are improved, but the ease of viewing information and operating the interface deteriorates

Engineering Contradiction:
Improvedevice sizeVSAvoidinterface operability
Core Design Contradiction:
Volume of moving objectVSEase of operation

Solution Approach 1:

The interface layout dynamically changes based on the detected swipe direction. When the user swipes from the center toward one side, the system reconfigures the UI elements to be accessible from that side, making the interface adaptive to the user's hand position and thumb movement pattern.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The interface places different UI elements in different locations based on their accessibility requirements. Frequently accessed elements are positioned within thumb reach from the edge, while less frequently accessed elements are placed in other areas of the screen, optimizing the local arrangement for single-handed use.

Inventive Principle:
Principle #3Local quality

2Area of stationary object

If traditional keyboard interfaces are replaced with soft keys on touch screens, then the viewable area of the display is increased, but the ease of input for users accustomed to physical keyboards deteriorates

Engineering Contradiction:
Improvedisplay areaVSAvoidinput ease
Core Design Contradiction:
Area of stationary objectVSEase of operation

Solution Approach 1:

The system changes the spatial parameters of UI elements based on user interaction patterns. By detecting swipe gestures from the center toward edges, the system adjusts the position and size of soft keys to match natural thumb movement patterns, making touch input as intuitive as physical keyboard typing.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If the interface is designed for two-handed operation, then the functionality and feature accessibility are improved, but the ease of single-handed operation deteriorates

Engineering Contradiction:
Improvefeature accessibilityVSAvoidsingle-handed operability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The interface transitions between different operational modes based on detected gestures. When a swipe from center to edge is detected, the system switches to a single-handed mode that repositions all UI elements within thumb reach from that edge, while maintaining full functionality. This dynamic adaptation allows the same interface to serve both two-handed and single-handed users effectively.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11520478B2Single-handed user interface
Publication Date: 2022.12.06 NCR VOYIX CORP
  • US11520478B2 patent drawing
  • US11520478B2 patent drawing
  • US11520478B2 patent drawing

AI summary

A single-handed user interface is provided. Responsive to a single action provided by a single hand of a user when touching a touchscreen display, a first screen is rendered by the interface on the touchscreen display, which configures the interface for operation by the user while using one hand. Further second screens are rendered based on selections provided by the user while using the hand to navigate features of an application associated with the interface. Each feature provided by the application is accessible though the rendered screens by the single hand of the user. In an embodiment, each feature of the application is accessible through the rendered screens by a thumb of the user.