Single-Lens 360 VR Camera Rotation for Seamless Pan Capture
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Solution Overview
Problem
Existing virtual reality camera systems require multiple cameras to capture and render 360-degree images, which is costly and inefficient.
Innovation Solution
A software application that configures a single lens camera to rotate 360 degrees continuously, managing shutter speed at 1/7920s or faster, enabling it to capture 22 frames per second and generate 360-degree video feeds by rotating every 1 degree increment, with optional video transitions and stitching capabilities.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Area of stationary object
If multiple cameras are used to capture 360-degree images, then the field of view coverage is improved, but the system cost and complexity increase
Solution Approach 1:
The patent divides the 360-degree field of view capture into multiple discrete camera positions around the subject. Instead of using one complex multi-camera system, it segments the capture process into multiple single-camera shots taken from different angles (e.g., 0°, 45°, 90°, 135°, 180°, 225°, 270°, 315°), which are then stitched together to form the complete spherical panorama.
Solution Approach 2:
The patent merges multiple single-camera captures into a unified 360-degree panoramic image. By combining the images from different camera positions through stitching algorithms, the system achieves comprehensive field of view coverage equivalent to multiple simultaneous cameras, but with reduced system complexity and cost.
2Area of stationary object
If multiple cameras are used to capture 360-degree images, then the field of view coverage is improved, but the cost increases
Solution Approach 1:
The patent uses a single camera to capture multiple views of the same scene from different positions. Instead of purchasing multiple expensive cameras, the system takes multiple copies (sequential images) of the same subject from different angles, achieving complete 360-degree coverage with a single camera unit.
Solution Approach 2:
The system employs periodic capture action where a single camera is positioned at multiple predetermined locations around the subject in sequence. The camera captures images at regular angular intervals (e.g., every 45 degrees), creating a periodic sampling of the 360-degree environment that is then reconstructed into a complete panorama.
3Productivity
If a single lens camera rotates continuously at high speed, then the productivity of 360-degree video capture is improved, but the shutter speed requirements become more stringent
Solution Approach 1:
The system performs preliminary positioning and stabilization before capture. The rotating platform is pre-positioned at each angular station and allowed to stabilize before the camera triggers the shutter. This preliminary action ensures that even though the camera rotates through 360 degrees, each individual frame is captured with minimal motion blur by pausing briefly at predetermined angular positions.
Solution Approach 2:
The patent implements continuous rotation of the camera platform through 360 degrees, capturing images at multiple angular positions during a single continuous rotational cycle. This continuous action eliminates the need for repeated start-stop positioning, maintaining high productivity while managing shutter speed requirements through synchronized triggering at optimal moments during the rotation.
Data Source
AI summary
This invention entitled process of configuring a 360 degree continuous pan virtual reality camera system is in the field of technology. It is a process comprising said invention managing a camera device wherein said invention manages the shutter speed of the camera lens to act at 1/7920s or greater and said invention rotates said camera device 360 degrees panning continuously every 1 second or less and capturing 22 fps or more upon fulfilling a 360 degree rotation, creating 1 viable video feed for every 1 degree increment of a 360 degree rotation. Said invention further comprising the utilization of a virtual reality headset wherein said invention configures said virtual reality headset enabling said headset to perform the functions of a television studio switcher console. Said invention solves the problem of requiring only 1 camera lens to configure virtual reality as opposed multiple cameras.

