Massively Single-Playing Online Game via Indirect Server Mediation
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Solution Overview
Problem
Existing role-playing games (RPGs) require direct interaction with other players to affect the game status, limiting players who want to enjoy dynamic virtual worlds without social interaction.
Innovation Solution
A method and system allowing a single player to control an avatar that affects the status of other avatars and the game environment without simultaneous interaction, using a central server to poll and update key data in real-time, enabling dynamic, non-pre-scripted gameplay experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a player plays a single-player game without direct interaction with other players, then the player's privacy and comfort are improved, but the dynamic impact of player actions on the game world and other players is reduced
Solution Approach 1:
The patent introduces a server as an intermediary that collects action data from single-player games and transmits it to affect the multiplayer game world. The server acts as a mediator that enables indirect influence without direct player interaction, resolving the contradiction between privacy and dynamic impact.
Solution Approach 2:
The system segments the game interaction into two separate channels: a single-player channel for private gameplay and a multiplayer channel for world impact. This segmentation allows players to enjoy private gameplay while still having their actions reflected in the shared game world through data transmission.
2Adaptability or versatility
If a game allows simultaneous interaction among multiple players, then the dynamic virtual world experience is improved, but the complexity of managing player interactions and game state increases
Solution Approach 1:
The patent extracts the complex player interaction management from individual single-player games and centralizes it on a server. This extraction reduces the complexity burden on individual game clients while maintaining the dynamic virtual world experience through centralized coordination.
Solution Approach 2:
The server provides universal functionality by handling data collection, transmission, and coordination for all single-player games. This multi-functional approach simplifies individual game implementations while enabling comprehensive multiplayer world interactions.
3Adaptability or versatility
If a game requires direct interaction between players to affect game status, then the social dimension is improved, but the accessibility for players seeking solitary gameplay is reduced
Solution Approach 1:
The system dynamically adapts to player preferences by allowing single-player games to have variable impact levels on the multiplayer world. Players can choose to play privately while still contributing to the shared game state, with the server dynamically managing the transmission of action data.
Data Source
AI summary
A method and apparatus that allows a player to play a massively single-player online game without directly interacting with other players, while affecting and being affected by other players playing the online game.


