Massively Single-Playing Online Game via Indirect Server Mediation

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Solution Overview

Problem

Existing role-playing games (RPGs) require direct interaction with other players to affect the game status, limiting players who want to enjoy dynamic virtual worlds without social interaction.

Innovation Solution

A method and system allowing a single player to control an avatar that affects the status of other avatars and the game environment without simultaneous interaction, using a central server to poll and update key data in real-time, enabling dynamic, non-pre-scripted gameplay experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a player plays a single-player game without direct interaction with other players, then the player's privacy and comfort are improved, but the dynamic impact of player actions on the game world and other players is reduced

Engineering Contradiction:
Improveprivacy and comfortVSAvoiddynamic impact on game world
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces a server as an intermediary that collects action data from single-player games and transmits it to affect the multiplayer game world. The server acts as a mediator that enables indirect influence without direct player interaction, resolving the contradiction between privacy and dynamic impact.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system segments the game interaction into two separate channels: a single-player channel for private gameplay and a multiplayer channel for world impact. This segmentation allows players to enjoy private gameplay while still having their actions reflected in the shared game world through data transmission.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If a game allows simultaneous interaction among multiple players, then the dynamic virtual world experience is improved, but the complexity of managing player interactions and game state increases

Engineering Contradiction:
Improvedynamic virtual world experienceVSAvoidcomplexity of managing player interactions
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extracts the complex player interaction management from individual single-player games and centralizes it on a server. This extraction reduces the complexity burden on individual game clients while maintaining the dynamic virtual world experience through centralized coordination.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The server provides universal functionality by handling data collection, transmission, and coordination for all single-player games. This multi-functional approach simplifies individual game implementations while enabling comprehensive multiplayer world interactions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If a game requires direct interaction between players to affect game status, then the social dimension is improved, but the accessibility for players seeking solitary gameplay is reduced

Engineering Contradiction:
Improvesocial dimensionVSAvoidaccessibility for solitary gameplay
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system dynamically adapts to player preferences by allowing single-player games to have variable impact levels on the multiplayer world. Players can choose to play privately while still contributing to the shared game state, with the server dynamically managing the transmission of action data.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10994207B2Massively single-playing online game
Publication Date: 2021.05.04 NINTENDO CO LTD
  • US10994207B2 patent drawing
  • US10994207B2 patent drawing
  • US10994207B2 patent drawing

AI summary

A method and apparatus that allows a player to play a massively single-player online game without directly interacting with other players, while affecting and being affected by other players playing the online game.