Skeletal Animation System Segmentation for Mobile Efficiency
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Solution Overview
Problem
The creation of skeletal animations is a time-consuming process requiring skilled designers, and existing methods do not provide an intuitive way for users to define limb animation independently of the holistic motion path, limiting the efficiency and accessibility of animation creation, especially on mobile devices.
Innovation Solution
The system allows users to define limb animation and holistic motion path separately, enabling users to concentrate on skeletal pose adjustments independently, with a user interface that facilitates the creation of skeletal animations on mobile devices and includes features for testing and adjusting animations before recording, using a method that correlates the holistic motion path and limb animation to generate the skeletal animation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If traditional skeletal animation methods are used, then animation quality can be maintained, but the creation process becomes time-consuming and requires skilled designers
Solution Approach 1:
The patent divides the skeletal animation creation process into two independent segments: (1) defining skeletal key frames that specify limb positions and orientations at discrete time points, and (2) defining the holistic motion path that specifies the overall movement trajectory. This segmentation allows users to work on each aspect separately without needing to coordinate both simultaneously, reducing the skill barrier and increasing productivity.
Solution Approach 2:
The patent enables users to preliminarily define skeletal key frames and their associated limb animations before finalizing the holistic motion path. By allowing preliminary action on limb animation independently, users can prepare and test limb movements in advance, then integrate them with the motion path later, thereby speeding up the overall creation process without sacrificing quality.
2Ease of operation
If limb animation and motion path are defined together, then holistic coherence is maintained, but users cannot concentrate on skeletal pose adjustments independently
Solution Approach 1:
The user interface is segmented into distinct functional areas: one for defining skeletal key frames and limb animations, and another for defining the holistic motion path. This interface segmentation allows users to focus on pose adjustments in the key frame area without being distracted by motion path considerations, while the system maintains holistic coherence by integrating both elements during animation generation.
3Adaptability or versatility
If skeletal animations are created on mobile devices, then accessibility is improved, but the complexity of animation creation increases due to limited input methods
Solution Approach 1:
The patent implements features that allow the system to automatically perform certain animation creation tasks, reducing the burden on users with limited mobile input methods. For example, the system can automatically generate intermediate key frames, interpolate limb animations between key frames, and coordinate the integration of limb animation with holistic motion path, thereby making mobile device animation creation feasible without requiring complex manual input.
Data Source
AI summary
Methods and apparatuses for facilitating skeletal animation are provided. A method may include determining a holistic motion path for a skeletal animation. The method may further include determining, independently of the determination of the holistic motion path, a limb animation for the skeletal animation based at least in part upon a plurality of skeletal key frames. The method may additionally include generating the skeletal animation by correlating the holistic motion path with the limb animation. Corresponding apparatuses are also provided.


