Skeletal Animation System Segmentation for Mobile Efficiency

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Solution Overview

Problem

The creation of skeletal animations is a time-consuming process requiring skilled designers, and existing methods do not provide an intuitive way for users to define limb animation independently of the holistic motion path, limiting the efficiency and accessibility of animation creation, especially on mobile devices.

Innovation Solution

The system allows users to define limb animation and holistic motion path separately, enabling users to concentrate on skeletal pose adjustments independently, with a user interface that facilitates the creation of skeletal animations on mobile devices and includes features for testing and adjusting animations before recording, using a method that correlates the holistic motion path and limb animation to generate the skeletal animation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional skeletal animation methods are used, then animation quality can be maintained, but the creation process becomes time-consuming and requires skilled designers

Engineering Contradiction:
Improveanimation creation speedVSAvoiduser skill requirement
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent divides the skeletal animation creation process into two independent segments: (1) defining skeletal key frames that specify limb positions and orientations at discrete time points, and (2) defining the holistic motion path that specifies the overall movement trajectory. This segmentation allows users to work on each aspect separately without needing to coordinate both simultaneously, reducing the skill barrier and increasing productivity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent enables users to preliminarily define skeletal key frames and their associated limb animations before finalizing the holistic motion path. By allowing preliminary action on limb animation independently, users can prepare and test limb movements in advance, then integrate them with the motion path later, thereby speeding up the overall creation process without sacrificing quality.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If limb animation and motion path are defined together, then holistic coherence is maintained, but users cannot concentrate on skeletal pose adjustments independently

Engineering Contradiction:
Improvepose adjustment focusVSAvoidinterface integration
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The user interface is segmented into distinct functional areas: one for defining skeletal key frames and limb animations, and another for defining the holistic motion path. This interface segmentation allows users to focus on pose adjustments in the key frame area without being distracted by motion path considerations, while the system maintains holistic coherence by integrating both elements during animation generation.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If skeletal animations are created on mobile devices, then accessibility is improved, but the complexity of animation creation increases due to limited input methods

Engineering Contradiction:
Improvemobile device compatibilityVSAvoidinput method complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements features that allow the system to automatically perform certain animation creation tasks, reducing the burden on users with limited mobile input methods. For example, the system can automatically generate intermediate key frames, interpolate limb animations between key frames, and coordinate the integration of limb animation with holistic motion path, thereby making mobile device animation creation feasible without requiring complex manual input.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS9240066B2Methods and apparatuses for facilitating skeletal animation
Publication Date: 2016.01.19 WSOU INVESTMENTS LLC
  • US9240066B2 patent drawing
  • US9240066B2 patent drawing
  • US9240066B2 patent drawing

AI summary

Methods and apparatuses for facilitating skeletal animation are provided. A method may include determining a holistic motion path for a skeletal animation. The method may further include determining, independently of the determination of the holistic motion path, a limb animation for the skeletal animation based at least in part upon a plurality of skeletal key frames. The method may additionally include generating the skeletal animation by correlating the holistic motion path with the limb animation. Corresponding apparatuses are also provided.