Skeleton Chain Registration to Prevent Animation Clipping

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Solution Overview

Problem

The migration of animation data from one skeleton model to another, especially when the models differ significantly in size or posture, results in noticeable 'clipping through' issues, leading to poor animation display and user experience.

Innovation Solution

An image processing method and apparatus that determines a to-be-registered and a preset skeleton chain, calculates wrist or ankle state information, and finger or toe state information, and displays the target part in a video frame to align and adjust the skeleton points, preventing 'clipping through' and improving display verisimilitude.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If animation data is migrated from one skeleton model to another skeleton model that differs significantly in size or posture, then the animation data can be displayed on different skeleton models, but noticeable 'clipping through' occurs in the display image

Engineering Contradiction:
Improveanimation data compatibilityVSAvoiddisplay accuracy
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The patent performs preliminary registration and alignment of skeleton points before animation display. By pre-calculating the spatial relationships and establishing correspondence between skeleton points of different models, the system prepares the transformation data in advance, preventing clipping through during actual animation playback.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces traditional manual skeleton alignment with an automated image processing system that uses computer vision and coordinate transformation algorithms. The system automatically identifies, registers, and aligns skeleton points through computational methods, substituting mechanical adjustment processes with digital image processing.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Measurement precision

If a skeleton model having a relatively large number of skeleton points is used, then more detailed animation can be achieved, but clipping through occurs more frequently leading to poor animation display

Engineering Contradiction:
Improveskeleton point precisionVSAvoidanimation display reliability
Core Design Contradiction:
Measurement precisionVSReliability

Solution Approach 1:

The patent segments the skeleton model into hierarchical groups (body parts, joints, limbs) and processes registration at multiple levels. By dividing the complex skeleton point set into manageable segments and establishing correspondence hierarchically, the system maintains precision for individual points while ensuring overall structural consistency, preventing clipping through.

Inventive Principle:
Principle #1Segmentation

3Ease of manufacture

If traditional skeleton registration methods are used, then the process is simple, but the verisimilitude of the displayed target part is poor

Engineering Contradiction:
Improveregistration process simplicityVSAvoiddisplay verisimilitude
Core Design Contradiction:
Ease of manufactureVSManufacturing precision

Solution Approach 1:

The patent introduces an intermediary image processing system that acts as a bridge between the source skeleton model and target skeleton model. This intermediary system uses image analysis and coordinate transformation to establish accurate correspondence relationships, improving verisimilitude while maintaining process simplicity through automated computation.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12579680B2Image processing method and apparatus, electronic device, and storage medium
Publication Date: 2026.03.17 BEIJING ZITIAO NETWORK TECH CO LTD
  • US12579680B2 patent drawing
  • US12579680B2 patent drawing
  • US12579680B2 patent drawing

AI summary

Provided are an image processing method and apparatus, an electronic device, and a storage medium. The method includes determining a to-be-registered skeleton chain and a preset skeleton chain of a target part in a to-be-processed video frame; determining wrist or ankle state information of the to-be-registered wrist or ankle skeleton point according to first pose information of the to-be-registered wrist or ankle skeleton point and second pose information of the preset wrist or ankle skeleton point; determining finger or toe state information of the to-be-registered finger or toe skeleton point according to the wrist or ankle state information, third pose information of the to-be-registered finger or toe skeleton point, and fourth pose information of the preset finger or toe skeleton point; and displaying the target part in the to-be-processed video frame according to the wrist or ankle state information and the finger or toe state information.