Skill Award Pool Redistribution in Gaming Systems

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Solution Overview

Problem

Gaming systems face challenges in distributing awards from skill-based games equitably, as minimum average expected paybacks for less-skilled players put downward pressure on award amounts for higher-skilled players, discouraging them from participating.

Innovation Solution

The implementation of skill award pools that redistribute award amounts from lower-skilled players to higher-skilled players by escrowing differences between designated and actual awards, allowing supplemental awards to be provided to qualifying players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If minimum average expected paybacks are maintained for less-skilled players, then equity for less-skilled players is improved, but award amounts for higher-skilled players deteriorate

Engineering Contradiction:
Improveequity for less-skilled playersVSAvoidaward amounts for higher-skilled players
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent segments the award distribution system into multiple skill-based pools, where awards are distributed according to player skill level. This allows the system to maintain minimum paybacks for less-skilled players while providing enhanced awards to higher-skilled players through separate funding mechanisms, thus resolving the contradiction between equity for less-skilled players and award amounts for higher-skilled players.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes the parameter of award distribution from a uniform minimum payback model to a skill-based multi-tier model. By introducing skill level as a variable parameter, the system can adjust award amounts dynamically based on player skill, maintaining reliability for less-skilled players while increasing quantity of awards for higher-skilled players.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If award amounts for higher-skilled players are increased, then player engagement is improved, but system equity deteriorates

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem equity
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent applies local quality by providing different award levels to different skill groups rather than a uniform approach. Higher-skilled players receive enhanced awards to improve engagement, while less-skilled players receive guaranteed minimum paybacks to maintain equity. This localized differentiation resolves the contradiction between player engagement and system equity.

Inventive Principle:
Principle #3Local quality

3Reliability

If skill-based award redistribution is implemented, then fairness for higher-skilled players is improved, but system complexity increases

Engineering Contradiction:
Improvefairness for higher-skilled playersVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements preliminary action by pre-establishing skill-based pools and award structures before gameplay begins. The system pre-defines the distribution mechanisms and funding sources for different skill levels, which simplifies the actual award distribution process during gameplay and reduces operational complexity despite the enhanced fairness mechanism.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10475293B2Gaming system and method for redistributing funds amongst players of skill games
Publication Date: 2019.11.12 INTERNATIONAL GAME TECHNOLOGY INC
  • US10475293B2 patent drawing
  • US10475293B2 patent drawing
  • US10475293B2 patent drawing

AI summary

A gaming system which employs a community skill award pool funded based on one or more awards that lower-skilled players (or no-skill players) failed to win in association with one or more skill-based games.