Skill Bar Object Sliding Gesture Interface for Screen Area Management
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Solution Overview
Problem
In large-screen and super-screen intelligent terminals, the random placement of additional capabilities in graphical user interfaces leads to inconvenience in searching and occupation of significant screen area, affecting user efficiency and operation precision.
Innovation Solution
Deploying skill bar objects in a determined location within the graphical user interface, allowing for sliding gestures to reveal and hide additional skill objects, maintaining a consistent window location and preventing excessive screen occupation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If additional capabilities are randomly added at any location in the graphical user interface, then the functionality of the system is enhanced, but the screen area is massively occupied and user operation precision deteriorates
Solution Approach 1:
The patent implements a nested structure where skill objects are contained within skill bar objects, which are in turn contained within the graphical user interface. Multiple skill objects can be nested within a single skill bar, allowing the system to provide extensive functionality through nested containment rather than spreading elements across the screen. This resolves the contradiction by enabling rich functionality while maintaining compact screen occupancy.
Solution Approach 2:
The patent transitions from a two-dimensional random placement approach to a hierarchical multi-dimensional structure. Skill objects are organized in layers: skill bars provide a first level of organization, individual skill objects provide a second level, and the graphical user interface provides the container level. This dimensional reorganization allows numerous skills to be accessed without proportionally increasing screen area occupation.
2Adaptability or versatility
If additional capabilities are randomly added at any location in the graphical user interface, then the functionality of the system is enhanced, but user searching convenience deteriorates
Solution Approach 1:
The patent segments the graphical user interface into distinct functional regions, with skill bars positioned in predetermined locations separate from the main game or application area. Each skill bar is further segmented into individual skill objects. This segmentation allows users to systematically locate and access skills without searching through randomly placed elements, resolving the contradiction between enhanced functionality and searching convenience.
Solution Approach 2:
The patent establishes predetermined positions for skill bars and skill objects before the user needs to access them. Skill bars are pre-positioned in the graphical user interface, and skill objects are pre-arranged within their respective skill bars. This preliminary arrangement eliminates the need for users to search for skills during operation, maintaining ease of use while providing extensive functionality.
3Adaptability or versatility
If multiple skill objects are displayed to provide more functionality, then the adaptability is improved, but the screen area occupation increases and affects user efficiency
Solution Approach 1:
The patent merges multiple skill objects into consolidated skill bar structures. Instead of displaying numerous individual skill objects scattered across the screen, multiple skills are combined and organized within specific skill bars at predetermined locations. This merging approach provides comprehensive functionality while maintaining efficient screen space utilization and user access speed.
Solution Approach 2:
The skill bar structure serves as a universal container that can hold multiple different types of skill objects. A single skill bar can accommodate various skills, making the interface structure multi-functional and adaptable to different game or application needs without requiring separate display areas for each skill type. This universality resolves the contradiction by enabling diverse functionality within a consistent, space-efficient framework.
Data Source
AI summary
An information processing method, comprising: displaying, in a game user interface, a first game scene; displaying a skill selection object in the game user interface, the skill selection object includes a plurality of skill slots, and each slot includes a respective skill of a plurality of skills, wherein a total number of skill slots in the skill selection object is smaller than a total number of skills in the plurality of skills; while displaying the skill selection object, detecting a swipe gesture across a predefined region; in response: ceasing to display at least one of skills currently displayed in the skill selection object, and replacing the at least one skill with at least another skill among the plurality of skills that was not displayed in the skill selection object when the swipe gesture was detected.


