Skill-Based Bonus Game Building in Gaming Systems
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Solution Overview
Problem
Current gaming systems fail to effectively engage players who prefer skill-based games over slot-based games, leading to reduced player retention and satisfaction, as they lack the integration of skill-based elements that appeal to a diverse range of player preferences.
Innovation Solution
The integration of a skill-based bonus game system within electronic gaming machines (EGMs), where players can initiate a skill-based bonus game after collecting specific bonus symbols during a base game, allowing them to use skill inputs to influence the outcome and enhance their chances of winning, thereby combining chance and skill-based gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If gaming systems use traditional slot-based games with random outcomes, then the game structure is simple and easy to operate, but player retention and satisfaction decrease for players who prefer skill-based games
Solution Approach 1:
The gaming system is segmented into distinct game modes: a base game with random outcomes and a bonus game with skill-based elements. Players can transition between these modes, allowing the system to adapt to different player preferences without requiring complete redesign of the entire game structure.
Solution Approach 2:
The game dynamically adjusts its characteristics based on player choices and game state. The bonus game feature can be activated or deactivated, and the system transitions between random and skill-based gameplay modes, making the game structure flexible rather than static.
2Adaptability or versatility
If gaming systems integrate skill-based bonus games, then player retention and satisfaction increase for skill-oriented players, but the game structure and operational complexity increase
Solution Approach 1:
The patent merges traditional slot machine gameplay with skill-based bonus game elements into a single integrated system. The base game and bonus game are combined such that the bonus game is triggered by specific outcomes in the base game, creating a unified gaming experience that incorporates both random and skill-based elements.
Solution Approach 2:
The gaming system is designed to perform multiple functions: it can operate as a traditional slot machine for players who prefer random outcomes, and it can activate skill-based bonus games for players who prefer skill-oriented gameplay. This multi-functionality allows the same system to serve diverse player preferences.
3Productivity
If a multi-level bonus game system is implemented, then player engagement and reward potential are enhanced, but the complexity of game rules and operations increases
Solution Approach 1:
The system prepares for potential bonus game activation during the base game by tracking specific symbol combinations and game states. When triggering conditions are met, the bonus game is automatically initiated, eliminating the need for complex player decisions about whether to enter the bonus game and reducing operational complexity.
4Ease of operation
If skill-based inputs are required for bonus game outcomes, then player control and reward influence increase, but the difficulty of operation and learning curve increase
Solution Approach 1:
The system uses an intermediary mechanism where skill-based inputs during the bonus game influence the outcome without requiring players to master complex skill games. The skill inputs serve as a mediator between player action and reward, providing control without excessive operational difficulty.
Data Source
AI summary
Technology for providing skill-based bonus game building in a gaming system is disclosed. An electronic gaming machine (EGM) may collect one or more bonus symbols during game play of a base game funded by one or more wagers. An intermediate bonus game may be initiated and executed according to a first outcome of the base game based on the collection of the one or more bonus symbols, where the first outcome is randomly determined. A skill-based bonus game may then be initiated and executed according to a second outcome of the intermediate bonus game, the skill-based bonus game using one or more skill-based inputs to generate a third outcome of the skill-based bonus game.


