Secondary Skill-Based Game Incentive Structure for Electronic Gaming Machines
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Solution Overview
Problem
Existing machine-implemented gaming systems lack a mechanism to provide participants with a secondary skill-based prize or pot that is separate from the main tournament prizes, which can enhance player engagement and reward skillful gameplay within a predetermined time and number of hands.
Innovation Solution
A method and system where participants in a machine-implemented tournament can opt for a secondary skill-based game by paying an additional fee, with the opportunity to win a predetermined number of wagering units within a set time and number of hands, independent of the main tournament outcomes, using electronic game machines that display game states and manage wagering units.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If participants play the main tournament game to win prizes, then they can compete for tournament prizes, but they lack additional incentive to demonstrate skill within specific time and hand limits
Solution Approach 1:
The patent segments the gaming system into two distinct games: a main tournament game and a secondary skill-based game. Each game has its own prize structure and rules. The secondary game is further segmented into specific performance targets (winning a predetermined number of wagering units within a predetermined time and number of hands), creating separate incentive pathways that don't interfere with the main tournament structure.
Solution Approach 2:
The gaming system is designed to support multiple functions simultaneously: it operates as a traditional tournament game while also functioning as a skill-based challenge game. The same electronic game machine and wagering unit system serves both the main tournament and the secondary skill-based game, allowing participants to engage with either or both games using the same interface and currency.
2Productivity
If a secondary skill-based game is added to incentivize players, then player engagement and skill demonstration are enhanced, but the system complexity increases
Solution Approach 1:
The patent merges the secondary skill-based game into the existing tournament framework by using the same electronic game machines, wagering units, and basic game mechanics. Rather than creating a completely separate system, the secondary game is integrated as an additional mode of play within the same platform, sharing common infrastructure while providing distinct incentives.
Solution Approach 2:
The system dynamically adapts to player choices by allowing participants to select whether to play the main tournament game, the secondary skill-based game, or both. The game structure remains flexible, accommodating different player strategies and time commitments without requiring rigid predetermined paths.
3Measurement precision
If participants are required to accumulate wagering units within predetermined time and hand limits, then skill demonstration is rewarded, but the game rules become more complex
Solution Approach 1:
The patent establishes predetermined targets for the secondary skill-based game before play begins, including specific numbers of wagering units to win, time limits, and maximum hand limits. These parameters are set in advance and displayed to participants, allowing them to understand the requirements before committing to the game mode.
Solution Approach 2:
The secondary skill-based game uses the same basic mechanics, interface, and wagering unit system as the main tournament game. Rather than creating entirely new rules and mechanics, the patent copies the proven tournament framework and adds specific performance targets, reducing the learning curve and rule complexity while maintaining skill measurement integrity.
Data Source
AI summary
A method of providing a secondary skill-based game to a player utilizing an electronic game machine includes providing the player with a plurality of wagering units enabling the participants to play a machine-implemented game, initiating the game whereby the player wagers during individual games, displaying indicia representing a game state to the player whereby the player may select from at least two different potentially winning actions to continue each game, determining an outcome for the machine-implemented game, and, if the number of wagering units held by the participant is greater than a predetermined number of wagering units and if the elapsed time from the initiation of the first game played by the player is less than a predetermined time interval and if the number of games played by the player is less than a predetermined maximum number of games, providing the player the a secondary skill-based game prize.


