Secondary Skill-Based Game Incentive Structure for Electronic Gaming Machines

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Solution Overview

Problem

Existing machine-implemented gaming systems lack a mechanism to provide participants with a secondary skill-based prize or pot that is separate from the main tournament prizes, which can enhance player engagement and reward skillful gameplay within a predetermined time and number of hands.

Innovation Solution

A method and system where participants in a machine-implemented tournament can opt for a secondary skill-based game by paying an additional fee, with the opportunity to win a predetermined number of wagering units within a set time and number of hands, independent of the main tournament outcomes, using electronic game machines that display game states and manage wagering units.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If participants play the main tournament game to win prizes, then they can compete for tournament prizes, but they lack additional incentive to demonstrate skill within specific time and hand limits

Engineering Contradiction:
Improvegame incentive structureVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the gaming system into two distinct games: a main tournament game and a secondary skill-based game. Each game has its own prize structure and rules. The secondary game is further segmented into specific performance targets (winning a predetermined number of wagering units within a predetermined time and number of hands), creating separate incentive pathways that don't interfere with the main tournament structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gaming system is designed to support multiple functions simultaneously: it operates as a traditional tournament game while also functioning as a skill-based challenge game. The same electronic game machine and wagering unit system serves both the main tournament and the secondary skill-based game, allowing participants to engage with either or both games using the same interface and currency.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If a secondary skill-based game is added to incentivize players, then player engagement and skill demonstration are enhanced, but the system complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidgame system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent merges the secondary skill-based game into the existing tournament framework by using the same electronic game machines, wagering units, and basic game mechanics. Rather than creating a completely separate system, the secondary game is integrated as an additional mode of play within the same platform, sharing common infrastructure while providing distinct incentives.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system dynamically adapts to player choices by allowing participants to select whether to play the main tournament game, the secondary skill-based game, or both. The game structure remains flexible, accommodating different player strategies and time commitments without requiring rigid predetermined paths.

Inventive Principle:
Principle #15Dynamics

3Measurement precision

If participants are required to accumulate wagering units within predetermined time and hand limits, then skill demonstration is rewarded, but the game rules become more complex

Engineering Contradiction:
Improveskill measurementVSAvoidgame rules
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent establishes predetermined targets for the secondary skill-based game before play begins, including specific numbers of wagering units to win, time limits, and maximum hand limits. These parameters are set in advance and displayed to participants, allowing them to understand the requirements before committing to the game mode.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The secondary skill-based game uses the same basic mechanics, interface, and wagering unit system as the main tournament game. Rather than creating entirely new rules and mechanics, the patent copies the proven tournament framework and adds specific performance targets, reducing the learning curve and rule complexity while maintaining skill measurement integrity.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11468737B2Method and system for machine-implemented game with multiple game incentive
Publication Date: 2022.10.11 BRAIN GAMES L C
  • US11468737B2 patent drawing
  • US11468737B2 patent drawing
  • US11468737B2 patent drawing

AI summary

A method of providing a secondary skill-based game to a player utilizing an electronic game machine includes providing the player with a plurality of wagering units enabling the participants to play a machine-implemented game, initiating the game whereby the player wagers during individual games, displaying indicia representing a game state to the player whereby the player may select from at least two different potentially winning actions to continue each game, determining an outcome for the machine-implemented game, and, if the number of wagering units held by the participant is greater than a predetermined number of wagering units and if the elapsed time from the initiation of the first game played by the player is less than a predetermined time interval and if the number of games played by the player is less than a predetermined maximum number of games, providing the player the a secondary skill-based game prize.