Skill-Based Secondary Game Outcome Modification

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Solution Overview

Problem

Traditional gaming machines lack an element of skill, which can lead to reduced player engagement and volatility, as awards are primarily based on chance rather than player strategy or skill.

Innovation Solution

A gaming system that allows players to participate in a skill-based secondary game, enabling them to modify the outcome of a primary game through skill inputs, such as physical or mental skills, influencing the game's outcome and awards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional chance-based gaming machines are used, then the game operation is simple, but player engagement and volatility are reduced

Engineering Contradiction:
Improvegame operation simplicityVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent introduces a dynamic element where the game outcome can be modified after the initial determination. The system transitions from a static chance-based outcome to a dynamic state where player skill inputs can alter the displayed outcome, thereby increasing engagement while maintaining operational simplicity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The gaming system is segmented into distinct phases: initial outcome determination, skill-based modification opportunity, and final award determination. This segmentation allows the game to maintain simple operation while incorporating skill-based elements that enhance player engagement and volatility.

Inventive Principle:
Principle #1Segmentation

2Productivity

If skill-based secondary games are added, then player engagement and volatility increase, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The gaming system is designed to perform multiple functions: it operates as a traditional chance-based gaming machine while also incorporating skill-based modification capabilities. This multi-functionality allows the system to increase player engagement without requiring entirely separate systems, thereby managing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system uses an intermediary mechanism where the processor determines both the initial outcome and the potential for modification. This intermediary layer manages the complexity by centralizing the logic for transitioning between chance-based and skill-based modes, preventing system fragmentation.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If skill inputs are allowed to modify game outcomes, then awards can be enhanced, but game reliability changes

Engineering Contradiction:
Improveaward potentialVSAvoidgame outcome consistency
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system performs preliminary action by determining the initial game outcome before allowing any skill-based modifications. This ensures that the base award structure remains reliable and predictable, while skill inputs only provide enhancement opportunities rather than fundamental outcome changes.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback by allowing players to see the initial outcome and then有机会 to modify it through skill inputs. This feedback loop enhances award potential while maintaining reliability because the modification is contingent on demonstrated skill rather than random chance.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10825299B2Gaming system and method for providing awards based on skill-based game outcome modifications
Publication Date: 2020.11.03 INTERNATIONAL GAME TECHNOLOGY INC
  • US10825299B2 patent drawing
  • US10825299B2 patent drawing
  • US10825299B2 patent drawing

AI summary

In various embodiments, the present disclosure relates generally to gaming systems and methods for providing zero, one or more awards in association with zero, one or more game outcomes modified via a skill-based game.