Skill-Based Redemption Game Play Tracking and Compliance

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Solution Overview

Problem

There is a need for a redemption gaming machine that accurately tracks the number of plays to ensure compliance with statutory guidelines limiting prize awards, as existing machines do not effectively prevent exceeding the allowed value of awards.

Innovation Solution

A skill-based redemption gaming machine that provides players with a number of plays and points, allowing them to wager up to the available points, with the machine simulating reel spins and providing rewards based on winning combinations, while terminating play when the number of plays reaches zero, and offering features like nudging and bonus rounds.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If the machine allows continuous play without tracking, then player engagement and game duration are improved, but compliance with statutory award limits cannot be ensured

Engineering Contradiction:
Improvegame durationVSAvoidcompliance with statutory limits
Core Design Contradiction:
Duration of action of moving objectVSReliability

Solution Approach 1:

The system pre-allocates a finite number of plays to each player before game commencement. This preliminary action establishes a built-in termination condition that automatically ensures statutory compliance without requiring continuous monitoring during gameplay, thus maintaining both game duration and regulatory reliability

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If the machine provides unlimited replays, then player satisfaction and engagement are improved, but the number of plays may exceed statutory allowances

Engineering Contradiction:
Improvereplay availabilityVSAvoidnumber of plays
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The system implements continuous feedback by tracking the number of plays remaining and providing this information to players. When plays are exhausted, the system automatically terminates further gameplay. This feedback mechanism allows generous replay availability while maintaining control over the total number of plays to ensure statutory compliance

Inventive Principle:
Principle #23Feedback

3Reliability

If the machine requires precise tracking of play count, then compliance with award limits is ensured, but system complexity increases

Engineering Contradiction:
Improvecompliance trackingVSAvoidtracking system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The tracking system is segmented into simple, discrete play counters that decrement with each game instance. Rather than implementing a complex continuous monitoring system, the patent divides the compliance requirement into individual play units, making the tracking mechanism straightforward and manageable while ensuring reliable statutory compliance

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8070589B2Skill-based redemption game
Publication Date: 2011.12.06 AGS LLC
  • US8070589B2 patent drawing
  • US8070589B2 patent drawing
  • US8070589B2 patent drawing

AI summary

A skill-based redemption gaming machine in which a plurality of game symbols are arranged on a plurality of slot machine-type reels is configured to ensure that player awards comply with statutory guidelines. A player deposits consideration into the gaming machine and receives a corresponding number of plays and points, representing the number of available game plays and wager amounts, respectively. The player places a wager up to the number of available points which, upon commencement of play, are deducted from the total points value. Upon commencing play, the player is provided free replays or the opportunity to nudge one or more electronically displayed reels in an effort to obtain a certain alignment of game symbols. If such alignment is obtained, the player is presented with points and awards pursuant to a paytable, said rewards being redeemable for non-cash prizes.