Skill-Based Interaction Mechanism for Electronic Gaming Devices

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Solution Overview

Problem

Electronic gaming devices rely solely on random number generators (RNG) for outcome determination, lacking interactive elements that could enhance user engagement and control over game outcomes, which limits player interaction and experience.

Innovation Solution

Implementing a skill-based interaction mechanism after RNG-based outcome determination, allowing players to interact with objects on a touchscreen display to change the outcome display, generate additional outcomes, or award prizes, thereby integrating skill-based interactions with RNG-based systems to manage volatility and Return to Player (RTP) effectively.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If RNG-based outcome determination is used exclusively, then game fairness and regulatory compliance are ensured, but user engagement and interaction are limited

Engineering Contradiction:
Improveuser engagementVSAvoidgame mechanism complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game process is divided into distinct phases: RNG-based outcome determination phase and skill-based interaction phase. The skill-based phase is further segmented into multiple interaction opportunities where players can select from different objects. This segmentation allows the system to maintain regulatory compliance through RNG while adding engaging skill-based layers without overwhelming complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The RNG determines the game outcome in advance before the player interacts with the skill-based elements. This preliminary action ensures that the core outcome is fair and predetermined, while subsequent player interactions with objects serve to modify presentation or trigger additional features rather than determine the fundamental result, maintaining both engagement and compliance.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If skill-based interaction elements are added after RNG determination, then user control and engagement are enhanced, but system complexity increases

Engineering Contradiction:
Improveplayer control over outcomeVSAvoidsystem architecture complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The skill-based interaction objects serve as intermediaries between the predetermined RNG outcome and the final game presentation. Players interact with these objects to influence how the outcome is displayed or whether additional features are triggered, providing control without requiring complex real-time outcome determination systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system transitions from a static RNG-based outcome display to a dynamic multi-phase interaction model. The skill-based phase introduces dynamic elements where player choices can alter the presentation, trigger bonus features, or modify the game state, making the system adaptable while managing complexity through clear phase separation.

Inventive Principle:
Principle #15Dynamics

3Productivity

If multiple interaction objects with functions are displayed, then player engagement and control are increased, but processing requirements and computational load increase

Engineering Contradiction:
Improvegameplay interaction speedVSAvoidcomputational processing power
Core Design Contradiction:
ProductivityVSPower

Solution Approach 1:

Instead of requiring players to evaluate all possible interaction objects simultaneously, the system presents a limited set of objects with specific functions at each interaction opportunity. Players can choose to interact with one or more objects without being required to analyze every possibility, reducing computational burden while maintaining engaging gameplay.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20220254231A1Electronic gaming device with skill-based interaction mechanism after RNG-based outcome determination
Publication Date: 2022.08.11 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US20220254231A1 patent drawing
  • US20220254231A1 patent drawing
  • US20220254231A1 patent drawing

AI summary

Innovations in implementing a skill-based interaction mechanism after random number generator (“RNG”)-based outcome determination in an electronic gaming device are described herein. For example, after RNG-based outcome determination, objects may be displayed on a touchscreen display of the electronic gaming device. A given object may be associated with one or more functions to be carried out upon interaction with the object (e.g., selection of the object by the user on the touchscreen display). For example, upon selection of the object, a function associated with the object is carried out to change display of the object or generate an additional outcome using the RNG.