Skill-Based Gaming Matchup Tool for Class II Compliance

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Solution Overview

Problem

Existing gaming systems fail to effectively integrate skill-based games with real money purchases and fantasy sports elements, while also meeting the technical requirements for Class II gaming under 25 C.F.R. § 547.

Innovation Solution

A computer-implemented system that uses an activity server to manage user profiles, validate eligibility, and serve game cards with risk units, determining reward winning patterns and fixed odds payouts based on game card sales volume, while integrating fantasy sports scoring into bingo games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional fantasy sports are used to increase fan interest, then user engagement is improved, but the time commitment required makes it difficult for casual fans to participate

Engineering Contradiction:
Improveuser engagementVSAvoidtime commitment
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The fantasy sports activity is segmented into discrete contest modules with fixed durations (e.g., 10-minute contests). Each contest is broken down into selectable contests representing different time periods (e.g., first quarter, second quarter), allowing users to participate in short, manageable segments rather than committing to entire games or seasons.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts contest parameters including duration, scoring rules, and eligibility criteria based on user preferences and participation patterns. Contest durations can be customized to match actual game progress, and scoring thresholds are dynamically set to ensure achievable yet challenging targets for casual participants.

Inventive Principle:
Principle #15Dynamics

2Productivity

If skill-based games with real money purchases are implemented, then user engagement and revenue are improved, but integration with Class II gaming requirements creates regulatory complexity

Engineering Contradiction:
Improverevenue generationVSAvoidregulatory compliance complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system introduces an intermediary layer that separates skill-based game mechanics from wagering outcomes. The platform manages skill contests and generates virtual prizes, while a separate wagering module allows users to bet on contest outcomes without directly purchasing game entries. This intermediary structure enables revenue generation through wagering fees while maintaining Class II compliance by not offering direct skill-based gambling.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The gaming system is segmented into distinct functional modules: skill contest management, wagering platform, prize distribution, and compliance verification. Each module operates independently with defined interfaces, allowing the skill-based components to function separately from the wagering components, thereby simplifying regulatory compliance while maintaining revenue-generating capabilities.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If fantasy sports scoring is integrated into Class II bingo games, then game excitement and randomness are improved, but the system complexity increases

Engineering Contradiction:
Improvegame excitementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements a universal scoring engine that handles both traditional bingo outcomes and fantasy sports scoring through a single platform. The same infrastructure manages number drawing, card validation, and prize distribution for both game types. Fantasy sports contests reuse the existing bingo card generation and number selection mechanisms, adding scoring layers without requiring separate systems for each game type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12263413B2Method and system for structuring and deploying an electronic skill-based activity
Publication Date: 2025.04.01 VETNOS LLC
  • US12263413B2 patent drawing
  • US12263413B2 patent drawing
  • US12263413B2 patent drawing

AI summary

Embodiments of the present disclosure enable system(s) and method(s) for creating and deploying an electronic skill-based activity, including implementing a matchup tool to determine a projected performance score for participants in real-world events based at least in part on historical performance data of each participant. The matchup tool creates suggested matchups for inclusion in a skill-based game by selecting, for each suggested matchup, at least two components, formed from one or more participants, expected to produce substantially similar scores in the skill-based game based on the projected performance score of each participant. The matchup tool renders for display to a game operator the suggested matchups to enable the game operator to interactively select suggested matchups for inclusion within the skill-based game. The matchup tool transmits the selected matchup to presentation devices of users to enable the users to interactively select components as predicted winning components of the skill-based game.