Skill-Based Gaming Matchup Tool for Class II Compliance
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Solution Overview
Problem
Existing gaming systems fail to effectively integrate skill-based games with real money purchases and fantasy sports elements, while also meeting the technical requirements for Class II gaming under 25 C.F.R. § 547.
Innovation Solution
A computer-implemented system that uses an activity server to manage user profiles, validate eligibility, and serve game cards with risk units, determining reward winning patterns and fixed odds payouts based on game card sales volume, while integrating fantasy sports scoring into bingo games.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional fantasy sports are used to increase fan interest, then user engagement is improved, but the time commitment required makes it difficult for casual fans to participate
Solution Approach 1:
The fantasy sports activity is segmented into discrete contest modules with fixed durations (e.g., 10-minute contests). Each contest is broken down into selectable contests representing different time periods (e.g., first quarter, second quarter), allowing users to participate in short, manageable segments rather than committing to entire games or seasons.
Solution Approach 2:
The system dynamically adjusts contest parameters including duration, scoring rules, and eligibility criteria based on user preferences and participation patterns. Contest durations can be customized to match actual game progress, and scoring thresholds are dynamically set to ensure achievable yet challenging targets for casual participants.
2Productivity
If skill-based games with real money purchases are implemented, then user engagement and revenue are improved, but integration with Class II gaming requirements creates regulatory complexity
Solution Approach 1:
The system introduces an intermediary layer that separates skill-based game mechanics from wagering outcomes. The platform manages skill contests and generates virtual prizes, while a separate wagering module allows users to bet on contest outcomes without directly purchasing game entries. This intermediary structure enables revenue generation through wagering fees while maintaining Class II compliance by not offering direct skill-based gambling.
Solution Approach 2:
The gaming system is segmented into distinct functional modules: skill contest management, wagering platform, prize distribution, and compliance verification. Each module operates independently with defined interfaces, allowing the skill-based components to function separately from the wagering components, thereby simplifying regulatory compliance while maintaining revenue-generating capabilities.
3Adaptability or versatility
If fantasy sports scoring is integrated into Class II bingo games, then game excitement and randomness are improved, but the system complexity increases
Solution Approach 1:
The system implements a universal scoring engine that handles both traditional bingo outcomes and fantasy sports scoring through a single platform. The same infrastructure manages number drawing, card validation, and prize distribution for both game types. Fantasy sports contests reuse the existing bingo card generation and number selection mechanisms, adding scoring layers without requiring separate systems for each game type.
Data Source
AI summary
Embodiments of the present disclosure enable system(s) and method(s) for creating and deploying an electronic skill-based activity, including implementing a matchup tool to determine a projected performance score for participants in real-world events based at least in part on historical performance data of each participant. The matchup tool creates suggested matchups for inclusion in a skill-based game by selecting, for each suggested matchup, at least two components, formed from one or more participants, expected to produce substantially similar scores in the skill-based game based on the projected performance score of each participant. The matchup tool renders for display to a game operator the suggested matchups to enable the game operator to interactively select suggested matchups for inclusion within the skill-based game. The matchup tool transmits the selected matchup to presentation devices of users to enable the users to interactively select components as predicted winning components of the skill-based game.


