Skill-Based Poker System Using Circular Card Arrangement

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Solution Overview

Problem

Existing card games like poker, when played electronically, rely heavily on luck due to unknown opponent cards and random card distribution, which is problematic in restricted gambling areas and lacks competitive skill-based gameplay.

Innovation Solution

A system where multiple players compete using a standard suit of 65 cards, with the same initial hand displayed in a circular configuration, allowing players to change cards in sequential order within predetermined steps to achieve the best poker hand, eliminating luck and focusing on skill.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional poker games are played electronically with random card distribution, then the game can be played on electronic platforms, but the game relies heavily on luck rather than skill

Engineering Contradiction:
Improveadaptability to electronic platformsVSAvoidskill-based gameplay reliability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent extracts the element of randomness from traditional poker by removing the unknown opponent cards and random dealing mechanism. Players are dealt their own known cards and can control their hand composition through strategic exchanges, eliminating luck as a factor while maintaining electronic platform compatibility.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Instead of the traditional approach where players try to guess opponent hands, the patent inverts the game by making all players' cards visible and known to themselves. The competition shifts from guessing to strategic card management and optimization, transforming luck-based gameplay into skill-based gameplay.

Inventive Principle:
Principle #13The other way round (Inversion)

2Ease of operation

If opponent cards are kept hidden to maintain poker strategy, then traditional poker elements are preserved, but players cannot make informed strategic decisions

Engineering Contradiction:
Improvestrategic decision-making easeVSAvoidinformation about opponent cards
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent segments the traditional poker information structure by separating opponent card hiddenness from player card visibility. Each player has complete information about their own cards while the strategic element comes from knowing others have the same initial hand, enabling informed decision-making without traditional information asymmetry.

Inventive Principle:
Principle #1Segmentation

3Manufacturing precision

If card exchanges are unlimited to allow optimal hand formation, then players can achieve best hands, but the game becomes too complex and time-consuming

Engineering Contradiction:
Improvehand optimization precisionVSAvoidgame rule complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent applies partial action by limiting card exchanges to a specific number (typically 3 exchanges per player) rather than allowing unlimited exchanges. This partial limitation maintains game simplicity and time efficiency while still providing sufficient opportunities for players to optimize their hands strategically.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS8651933B2System for playing a game of skill
Publication Date: 2014.02.18 WERKSTELL GADI
  • US8651933B2 patent drawing
  • US8651933B2 patent drawing
  • US8651933B2 patent drawing

AI summary

A system for playing a game of skill with rules fashioned on those of poker using one suit of a standard deck of playing cards. The system is adapted to allow a plurality of players to compete against one another. Each player is provided a screen with the same hand of face-up cards simultaneously. The cards in each hand are of the same suit. Each card is arranged within a circular configuration in sequential numerical and/or value order. The system deals each player a previously unknown and not predetermined initial set of cards as each other player and allows each player to change any one or more of his cards in sequential numeric/value order, up or down. Each single step up or down to change a card is considered a step and a predetermined total number of steps is allowed to attempt to achieve the best poker hand.