Skill-Based Reel Game with Letter Sequence Recognition

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Solution Overview

Problem

Current reel games lack a skill-based component that requires player interaction and recognition of letter sequences to achieve a positive game outcome, limiting engagement and entertainment value.

Innovation Solution

A skill-based gaming system that includes a sequence of letters displayed on a grid, where players must identify winning sequences of letters to receive a prize, with features like bonus attributes, multiple game grids, and the ability to form words or synonyms, enhancing player interaction and skill-based outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a skill-based component is added to reel games, then player engagement and entertainment value are improved, but game complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidgame complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into distinct phases: a base reel game phase and a bonus word formation phase. The skill-based word formation occurs only as a bonus feature, segmenting the skill requirement from the core gaming experience while still enhancing overall engagement.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Letter display elements are generated and displayed on the reel strips before the player needs to form words. This preliminary preparation allows players to have time to process and identify winning sequences without adding complexity to the core reel spinning mechanism.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If letter sequences must be identified by players, then skill-based interaction is improved, but time required for game play increases

Engineering Contradiction:
Improveskill-based interactionVSAvoidgame play time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The letter display elements are revealed in sequential periods as the reel strips spin and stop. Players interact with the letters in the same periodic sequence as the reel stops, allowing quick identification without excessive time investment.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The letter display elements are copied onto the reel strips in a standardized format, allowing players to quickly recognize and compare sequences without requiring complex interpretation or additional input time.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If multiple letter display elements are displayed, then winning sequence options are improved, but difficulty of detecting winning sequences increases

Engineering Contradiction:
Improvewinning sequence optionsVSAvoiddetecting winning sequences
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

Different letter display elements are positioned at specific locations on the reel strips, with winning sequences formed by letters at particular positions (e.g., first letter, second letter, third letter). This localized positioning makes it easier for players to track and identify winning sequences among the multiple elements.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The game transitions from traditional horizontal reel symbol evaluation to a vertical dimension by forming words using letters stacked vertically on reel strips. This dimensional change organizes the multiple letter elements in a way that naturally guides player attention and simplifies sequence detection.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11495095B2Skill-based reel game having sequences of letter display elements
Publication Date: 2022.11.08 COHEN GREGORY J
  • US11495095B2 patent drawing
  • US11495095B2 patent drawing
  • US11495095B2 patent drawing

AI summary

A gaming system and method for a skill-based reel game that includes a sequence of letters and a game grid size are described. During a game session, a randomly selected plurality of letters are associated with a plurality of letter display elements. A game processor determines whether any of the plurality of letter display elements form a winning sequence of letter display elements that spell a word stored in a word database. The player then identifies the winning sequence with player input, such as selecting the sequence of letter display elements on a touchscreen. When the player input is received by the game processor within a preset time period, the player is awarded a game session prize.