Dynamic Skill-Based Wagering Game Configuration
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Solution Overview
Problem
Existing skill-based wagering games face challenges in designing attractive games that offer players with varying skill levels a reasonable opportunity to win, while ensuring profitability for the operator, particularly in configuring odds and payouts that account for individual skill levels and providing multiplayer options.
Innovation Solution
The system determines player skill levels through data collection and analysis, adjusting game difficulty and payouts based on skill levels, allowing for personalized wagering experiences and varying entry fees, ensuring that odds and payouts are player-specific and dynamic.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If fixed odds and payouts are used in skill-based wagering games, then operator profitability can be controlled, but players with different skill levels do not have fair or attractive wagering opportunities
Solution Approach 1:
The patent implements dynamic odds and payout structures that automatically adjust based on player skill level assessments. The system transitions from static, fixed configurations to dynamic, adaptive configurations where game parameters change in real-time based on player performance data and skill evaluations.
Solution Approach 2:
The system changes key game parameters (odds, payouts, entry fees) based on player skill levels. By modifying these parameters dynamically, the game adapts to accommodate players of varying skill levels while maintaining operator profitability through calculated adjustments rather than fixed structures.
2Ease of operation
If skill level assessment and personalized configurations are implemented, then player experience is improved, but system complexity and data processing requirements increase
Solution Approach 1:
The system performs preliminary skill level assessments and game configurations before players place wagers. By pre-evaluating player skills and pre-configuring appropriate game parameters, the system simplifies the actual wagering process for players while managing complexity through automated preliminary setup procedures.
Solution Approach 2:
The system automatically assesses player skills, determines appropriate skill levels, and configures game parameters without requiring manual intervention. This self-service approach improves player experience through streamlined access while managing system complexity through automated algorithms and data processing.
3Adaptability or versatility
If multiplayer skill-based wagering is enabled, then game attractiveness increases, but controlling fairness and profitability across different skill levels becomes more difficult
Solution Approach 1:
The patent applies local quality by customizing game parameters for each individual player within the multiplayer environment. Instead of uniform rules for all players, the system adjusts odds, payouts, and game configurations locally for each participant based on their assessed skill level, ensuring fairness while maintaining profitability.
Solution Approach 2:
The system segments the multiplayer player base into different skill level categories and applies differentiated configurations to each segment. This segmentation allows the system to manage fairness and profitability by treating players with different skill levels differently, rather than applying a one-size-fits-all approach to multiplayer wagering.
Data Source
AI summary
Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.


