Dynamic Skill-Based Wagering Game Configuration

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Solution Overview

Problem

Existing skill-based wagering games face challenges in designing attractive games that offer players with varying skill levels a reasonable opportunity to win, while ensuring profitability for the operator, particularly in configuring odds and payouts that account for individual skill levels and providing multiplayer options.

Innovation Solution

The system determines player skill levels through data collection and analysis, adjusting game difficulty and payouts based on skill levels, allowing for personalized wagering experiences and varying entry fees, ensuring that odds and payouts are player-specific and dynamic.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If fixed odds and payouts are used in skill-based wagering games, then operator profitability can be controlled, but players with different skill levels do not have fair or attractive wagering opportunities

Engineering Contradiction:
Improvegame configuration adaptability to player skill levelsVSAvoidgame configuration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic odds and payout structures that automatically adjust based on player skill level assessments. The system transitions from static, fixed configurations to dynamic, adaptive configurations where game parameters change in real-time based on player performance data and skill evaluations.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes key game parameters (odds, payouts, entry fees) based on player skill levels. By modifying these parameters dynamically, the game adapts to accommodate players of varying skill levels while maintaining operator profitability through calculated adjustments rather than fixed structures.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If skill level assessment and personalized configurations are implemented, then player experience is improved, but system complexity and data processing requirements increase

Engineering Contradiction:
Improveplayer wagering experienceVSAvoidsystem configuration complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs preliminary skill level assessments and game configurations before players place wagers. By pre-evaluating player skills and pre-configuring appropriate game parameters, the system simplifies the actual wagering process for players while managing complexity through automated preliminary setup procedures.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system automatically assesses player skills, determines appropriate skill levels, and configures game parameters without requiring manual intervention. This self-service approach improves player experience through streamlined access while managing system complexity through automated algorithms and data processing.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If multiplayer skill-based wagering is enabled, then game attractiveness increases, but controlling fairness and profitability across different skill levels becomes more difficult

Engineering Contradiction:
Improvemultiplayer game capabilityVSAvoidgame fairness and profitability control
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent applies local quality by customizing game parameters for each individual player within the multiplayer environment. Instead of uniform rules for all players, the system adjusts odds, payouts, and game configurations locally for each participant based on their assessed skill level, ensuring fairness while maintaining profitability.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system segments the multiplayer player base into different skill level categories and applies differentiated configurations to each segment. This segmentation allows the system to manage fairness and profitability by treating players with different skill levels differently, rather than applying a one-size-fits-all approach to multiplayer wagering.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11620877B2Skill-based wagering methods, devices and systems
Publication Date: 2023.04.04 SUPER MONEY GAMES INC
  • US11620877B2 patent drawing
  • US11620877B2 patent drawing
  • US11620877B2 patent drawing

AI summary

Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.