Skill-Based Wagering Game Odds and Payout Adjustment

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Solution Overview

Problem

Developing skill-based wagering games that offer players a reasonable opportunity to win while ensuring profitability for the game operator is challenging, as the outcome largely depends on the player's skill level, leading to varying probabilities and attractiveness based on individual skill.

Innovation Solution

Configuring skill-based games where the odds of winning and payouts are determined by the player's skill level, with higher skill levels receiving lower winnings for the same outcomes and adjusting difficulty levels based on skill, allowing for personalized odds and payouts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the game outcome is primarily dependent on player skill, then the player has control over the outcome and the game is attractive to skilled players, but the house cannot guarantee profitability because skilled players will consistently win

Engineering Contradiction:
Improveplayer control over outcomeVSAvoidhouse profitability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent changes the parameters of the game by introducing a dual-component outcome determination system where skill performance is combined with chance elements. The skill component measures actual player performance, while the chance component (random factor) ensures that even skilled players do not win every time, thereby guaranteeing house profitability while maintaining player control and engagement.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If the game is configured to ensure house profitability with fixed odds, then the operator receives revenue, but skilled players perceive the game as less attractive because their skill level does not influence their winning probability

Engineering Contradiction:
Improvehouse profitabilityVSAvoidplayer control over outcome
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent introduces dynamics by making the game odds and payouts variable rather than fixed. The skill-based component dynamically adjusts the player's winning probability based on their actual performance level. Skilled players who demonstrate high skill receive more favorable odds and higher payouts, while less skilled players receive less favorable terms, thereby maintaining house profitability across all players while rewarding skill differentiation.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If different payouts are offered to players of different skill levels, then the game becomes more attractive to skilled players and fairer overall, but the game configuration and odds determination become more complex

Engineering Contradiction:
Improvepersonalized payouts based on skillVSAvoidgame configuration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the player population into different skill levels based on performance metrics. By dividing players into segments (e.g., novice, intermediate, expert) and assigning different odds and payout structures to each segment, the system achieves personalized treatment without requiring completely custom configurations for each individual player. This segmentation approach simplifies the overall game configuration while still providing adaptability and fairness across different skill levels.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11250673B2Skill-based wagering methods, devices and systems
Publication Date: 2022.02.15 SUPER MONEY GAMES INC
  • US11250673B2 patent drawing
  • US11250673B2 patent drawing
  • US11250673B2 patent drawing

AI summary

Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.