Skill-Based Bingo Ball Selection Mechanism

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Solution Overview

Problem

Conventional casino bingo games lack a skill-based component, which can lead to player boredom and reduced appeal, especially for younger players, as they primarily rely on random ball draws without engaging gameplay mechanics.

Innovation Solution

Incorporating a skill-based component into electronic bingo games, where players can use skills such as operating a trap door for rolling bingo balls or other exercises to select specific balls, enhancing player interaction and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a skill-based component is added to electronic bingo games, then player engagement and appeal are improved, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidgame mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines traditional random bingo ball drawing with skill-based mini-games into a single integrated gaming system. The skill component and random drawing mechanism are merged into one cohesive game flow, allowing players to use skills to influence ball selection while maintaining the traditional bingo structure, thereby improving engagement without completely redesigning the system

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The game is divided into distinct segments: traditional bingo card purchasing, random ball drawing phases, and skill-based mini-game phases. Each segment operates independently but contributes to the overall game outcome, allowing the skill component to be added without disrupting the core bingo mechanics

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If skill-based exercises are implemented for selecting bingo balls, then player interaction is enhanced, but game duration increases

Engineering Contradiction:
Improveplayer interactionVSAvoidgame duration
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The skill-based mini-games are implemented periodically rather than continuously. Players engage in skill exercises at specific intervals during the bingo game, such as after certain numbers are drawn or at predetermined stages, allowing for enhanced interaction while maintaining a predictable game pace and preventing excessive time consumption

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The skill component allows players to attempt ball selection through mini-games, but the system maintains control by limiting the extent to which skill actions can influence the outcome. The skill-based selection is integrated with the random drawing mechanism, ensuring that while player interaction is enhanced, the game does not become overly prolonged due to excessive skill-based attempts

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10565829B1Skill-based bingo gaming system and method of using the same
Publication Date: 2020.02.18 FIRST GAMING GRP LLC
  • US10565829B1 patent drawing
  • US10565829B1 patent drawing
  • US10565829B1 patent drawing

AI summary

A gaming device and method for conducting an electronic bingo game incorporating a skill-based exercise whereby a player may purchase additional bingo ball draws. Players may use skill to attempt to select specific bingo balls to ensure one or more winning outcomes. The skill-based exercise requires the player to open a trap door over which the remaining bingo balls roll along a conveyor belt. Other skill-based exercises may be implemented to permit a player to attempt to select specific bingo balls.