Skill Chance Game Control System for Dynamic Payout Adjustment

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Solution Overview

Problem

Existing gaming systems struggle to effectively combine elements of skill and chance, leading to separate regulatory and market dynamics for games of chance and skill, limiting the ability to attract a broader player base and create engaging experiences that integrate both aspects.

Innovation Solution

A computer-based gaming system with a skill/chance game control method and apparatus that manages the interaction between skill and chance elements through predetermined rules, using a client-server architecture to simulate, manipulate, or adjust player inputs, and control payout percentages, ensuring a seamless integration of skill and chance gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If games of chance and skill are operated separately in different regulatory worlds, then each game type can be optimized for its specific player base and regulatory requirements, but the ability to attract a broader range of players and create integrated gaming experiences is limited

Engineering Contradiction:
Improveability to attract broader player baseVSAvoidseparate regulatory and market dynamics
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines games of chance and skill into a single integrated gaming platform where both game types coexist and interact. The system allows players to transition between chance-based games (like slots) and skill-based games (like poker), creating a unified gaming experience that appeals to diverse player preferences while operating under a single regulatory framework.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The gaming system is designed with multi-functionality to accommodate both chance and skill game types within the same platform. The system provides universal access to various game modes, allowing players to select their preferred game type while maintaining a single unified interface and regulatory compliance structure.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If the relation between skill and chance elements is not controlled, then players have complete freedom in gameplay, but the gaming experience lacks balance and engagement

Engineering Contradiction:
Improveplayer freedom in gameplayVSAvoidbalance between skill and chance
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system dynamically adjusts the balance between skill and chance elements based on predetermined rules and player performance. The game control can modify the weightings and interactions between skill-based and chance-based components in real-time, creating a dynamic gaming experience that maintains balance while allowing player freedom.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements parameter changes to control the relationship between skill and chance elements. The system can adjust parameters such as the probability of chance events, the weight of skill-based performance, and other game parameters to maintain an optimal balance while preserving player autonomy and engagement.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If payout structures are not varied, then the gaming system remains simple to manage, but player engagement and stimulation are reduced

Engineering Contradiction:
Improvegameplay stimulation and engagementVSAvoidpayout structure complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system implements dynamic payout structures that can vary based on game type, player performance, and predetermined rules. The game control can adjust payout percentages, prize distributions, and reward structures in real-time to maintain player engagement while managing complexity through automated control mechanisms.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8747227B2Method and system for controlling games of combined skill and chance
Publication Date: 2014.06.10 ARISTOCRAT LEISURE CYPRUS LTD
  • US8747227B2 patent drawing
  • US8747227B2 patent drawing
  • US8747227B2 patent drawing

AI summary

A computer based gaming system for operating a game of combined skill and chance, comprising a gaming machine configured to operate a game of skill and chance; a gaming server communicatively coupled to the gaming machine; a skill/chance game control configured to control the relation between a skill element and a chance element of said game dependent on predetermined rules.