Skill Control Cooldown Prompt Transmission in Virtual Scenes
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Solution Overview
Problem
In virtual scenes, the transmission of skill cooldown prompt information is often complex and resource-intensive, as it relies on non-skill controls, leading to cluttered interfaces and increased operational complexity.
Innovation Solution
Implementing a method where skill cooldown prompt information is transmitted and displayed directly through a skill control's trigger operation, eliminating the need for additional non-skill controls and simplifying the interface by using a skill control's cooldown state to trigger and display this information.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If non-skill controls are used to transmit skill cooldown prompt information, then the information can be transmitted to teammates, but the interface becomes cluttered and operational complexity increases
Solution Approach 1:
The patent merges the skill control and the cooldown information transmission function into a single control element. When a player interacts with a skill control, the system automatically transmits the cooldown prompt information to teammates without requiring separate controls or actions. This integration eliminates the need for additional non-skill controls, reducing interface clutter while maintaining effective information communication.
2Loss of information
If non-skill controls are used to transmit skill cooldown prompt information, then the information can be transmitted to teammates, but operational complexity increases
Solution Approach 1:
The skill control automatically performs the information transmission function without requiring separate operations. When a player activates or hovers over a skill control, the system self-initiates the transmission of cooldown prompt information to teammates. This self-service mechanism eliminates the need for players to manually invoke additional controls, significantly simplifying the operational process while ensuring timely information delivery.
3Loss of information
If additional non-skill controls are added to transmit skill cooldown information, then information transmission is enabled, but display resources are consumed
Solution Approach 1:
The skill control is designed to serve multiple functions: it not only activates skills but also transmits cooldown prompt information to teammates. This multi-functional design eliminates the need for separate dedicated controls for information transmission, thereby conserving display interface area and reducing the overall complexity of the user interface while maintaining effective communication of skill status.
Data Source
AI summary
This application provides an information processing method and apparatus in a virtual scene, a device, a computer-readable storage medium, and a computer program product. The method includes displaying a skill control of a target skill corresponding to a virtual object controlled by the electronic device in a display interface of a virtual scene; when the skill control is in a cooldown state, receiving a transmission instruction of skill cooldown prompt information triggered from the skill control, the transmission instruction being associated with a target virtual object in the virtual scene; transmitting the skill cooldown prompt information of the skill control to the target virtual object in the virtual scene in response to the transmission instruction; and displaying the skill cooldown prompt information prompting a cooldown time of the skill control.


