Skill Control Display Area for Direct Skill Release in Online Games
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Solution Overview
Problem
Existing information exchange technologies in intelligent terminals face delays and low accuracy in skill release due to the need to switch identities for capability release, leading to inefficient interaction processing.
Innovation Solution
A method and system for rendering a graphical user interface that allows direct skill release without switching identities, using a skill control display area to manage multiple character objects and enable manual control of skill release, improving controllability and adaptability to different scenarios.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If a group member switches to a particular identity to release a capability, then the capability can be released with higher accuracy, but the interaction delay increases and processing speed decreases
Solution Approach 1:
The system pre-loads multiple identities and their corresponding capabilities into memory before they are needed. When a capability needs to be released, the corresponding identity is already available for immediate activation, eliminating the need for real-time identity switching and reducing interaction delay while maintaining accuracy.
Solution Approach 2:
An identity management module acts as an intermediary between the user and the capability release mechanism. This module handles the identity switching and capability activation in the background, allowing the user to directly request capabilities without manually switching identities, thus reducing perceived interaction delay while maintaining accurate capability release.
2Productivity
If the system automatically performs skill release without switching, then the processing speed increases, but the controllability decreases and accuracy is reduced
Solution Approach 1:
The system implements a feedback mechanism where the user's intent is detected and fed back to the identity management module. Based on this feedback, the system automatically selects and activates the appropriate identity and capability, maintaining high processing speed while ensuring accurate and controllable skill release according to user needs.
Solution Approach 2:
The system performs self-service by automatically managing identity switching and capability release based on detected user intent. The identity management module autonomously selects the appropriate identity without requiring manual user intervention, thereby maintaining high processing speed while ensuring accurate and adaptable skill release through intelligent decision-making.
3Measurement precision
If multiple identities and capabilities are managed manually, then the accuracy of capability release is improved, but the device complexity increases
Solution Approach 1:
The identity management module is designed as a universal component that handles multiple functions including identity switching, capability activation, and user intent recognition. This multi-functional design consolidates what would otherwise be separate complex mechanisms into a single manageable module, reducing overall system complexity while maintaining high accuracy in capability release.
Solution Approach 2:
The system dynamically changes the state parameters of identities and capabilities based on user intent and contextual information. By transforming the management approach from static manual configuration to dynamic parameter-based control, the system simplifies the management process while maintaining accurate capability release through automated parameter adjustment.
Data Source
AI summary
The present disclosure discloses a method for rendering a graphical user interface of an online game system on a display of a terminal, including: rendering, in the graphical user interface, at least one virtual resource object; detecting whether a configuration option in the game system is enabled, entering a first control mode in accordance with a determination that the configuration option is enabled; rendering, in a skill control display area in the graphical user interface, at least one skill object corresponding to multiple character objects; detecting, from a user of the terminal, a skill release operation gesture on the at least one skill object in the skill control display area; and performing a skill release operation, on a currently specified target object, of a skill to be triggered and supported by at least one skill object corresponding to one or more of the multiple character objects.


