Skill-Dependent Wagering Game Proportion Control

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Solution Overview

Problem

It is challenging for casino operators to control the return-to-player in skill-based gaming machines, making it difficult to offer such games due to varying player skills and regulatory issues, which can deter them from implementing skill-based games.

Innovation Solution

A mechanism that allows configuring the skill-based component of a wagering game on electronic gaming machines to set a desired proportion between player skill-dependent and random components, enabling operators to manage return-to-player and attract players by offering customizable skill levels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If skill-based gaming is introduced to increase player excitement and control, then player preference and engagement are improved, but return-to-player control deteriorates due to varying player skills

Engineering Contradiction:
Improveplayer control over outcomesVSAvoidreturn-to-player control
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system dynamically adjusts the skill component proportion based on player performance. The processing system monitors player success rates and automatically modifies the proportion of skill-based versus random components in real-time, allowing the game to adapt to individual player abilities while maintaining overall return-to-player targets.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention changes the parameter of skill component proportion from a fixed value to a variable that can be adjusted between 0% and 100%. This allows operators to configure different skill levels and enables the system to modify the skill component proportion dynamically based on player performance, thereby controlling return-to-player while maintaining player engagement.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If skill-based components are added to wagering games, then player excitement and desirability are improved, but device complexity increases due to configuration and monitoring requirements

Engineering Contradiction:
Improveplayer excitementVSAvoidgame configuration system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The processing system performs multiple functions: it determines game outcomes, monitors player success rates, adjusts skill component proportions, and controls prize awards. This multi-functional approach consolidates complexity into a single system rather than requiring separate mechanisms for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically monitors player performance and adjusts the skill component proportion without requiring manual intervention. The processing system self-regulates by detecting player success rates and modifying game parameters accordingly, reducing operational complexity.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If the skill component proportion is increased to enhance player skill impact, then player control and excitement are improved, but return-to-player variability increases making regulatory compliance difficult

Engineering Contradiction:
Improveplayer skill impactVSAvoidreturn-to-player precision
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The system implements feedback loops where player success rates are continuously monitored and used to adjust the skill component proportion. This feedback mechanism ensures that return-to-player remains within target ranges by automatically reducing skill component proportion when player success rates indicate potential deviations from expected return-to-player.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The skill component proportion is made dynamic rather than static, allowing the system to respond to player performance in real-time. This dynamic adjustment maintains precision in return-to-player by adapting to individual player skills while ensuring overall compliance with regulatory requirements.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10360769B2Gaming machine, system, and method for introducing skill-dependent play in a wagering game
Publication Date: 2019.07.23 EVERI GAMES INC
  • US10360769B2 patent drawing
  • US10360769B2 patent drawing
  • US10360769B2 patent drawing

AI summary

A method includes receiving a skill level input specifying a first skill level from a set of different skill levels, and in response to the skill level input, placing the gaming machine in a first state. Each respective skill level in the set of different skill levels is correlated to a different respective proportion between a player skill-dependent component and random component of the wagering game. Thus placing the gaming machine in the first state has the effect of setting that skill-dependent to random proportion to a desired value. After placing the gaming machine in the first state, the method includes receiving player inputs for which a prize may ultimately be awarded. This prize is determined by (i) any player inputs included in the player input set for the player skill-dependent component and (ii) the random component in an award proportion based on the desired value.