Dynamic Skill Effect Overlay Using Camera-Captured Environment Maps

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Solution Overview

Problem

Mobile games suffer from aesthetic fatigue and lack of interactivity due to fixed preset maps used for displaying skill effects, which fail to engage players effectively.

Innovation Solution

A method and device for displaying skill effects in games that utilize a mobile terminal's camera to capture real-time environment images and combine them with static skill effect maps based on display area parameters, creating a dynamic and interactive visual effect by processing and overlaying these images on the graphical user interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a preset map or sequence map is used for displaying skill effects, then the skill effect can be displayed with consistent visual quality, but the game lacks interactivity and players experience aesthetic fatigue

Engineering Contradiction:
ImproveinteractivityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges the real-time environment map captured by the camera with the preset skill effect map through composite mapping. The processing unit combines these two maps to create a unified display that shows both the actual game environment and the skill effect overlay, enabling interactive skill effect display while maintaining visual consistency.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces dynamic elements by using the camera to capture real-time environment maps that change with device movement and orientation. The processing unit dynamically updates the composite map based on current camera input, making the skill effect display adaptive and interactive rather than static.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If a camera is introduced to capture real-time environment maps, then interactivity is improved, but the device complexity and processing requirements increase

Engineering Contradiction:
Improvereal-time adaptabilityVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-processing the environment map captured from the camera before combining it with the skill effect map. The processing unit performs necessary transformations and adjustments on the camera input in advance, which simplifies the subsequent composite mapping operation and reduces overall processing complexity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The processing unit acts as an intermediary that mediates between the camera input and the skill effect display. It receives the real-time environment map, processes it appropriately, and then combines it with the preset skill effect map, thereby managing the complexity of integrating multiple data sources.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Manufacturing precision

If the first map is processed and combined with the second map based on display area parameters, then the skill effect display accuracy is improved, but the processing time increases

Engineering Contradiction:
Improvedisplay precisionVSAvoidprocessing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent uses parameter changes by adjusting the composite mapping based on display area parameters such as position, size, and shape information. The processing unit modifies the combination of the first map and second map according to these parameters, ensuring accurate skill effect display while optimizing processing efficiency through parameter-driven adjustments.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20240100425A1Method for Displaying Skill Effect in Game
Publication Date: 2024.03.28 NETEASE (HANGZHOU) NETWORK CO LTD
  • US20240100425A1 patent drawing
  • US20240100425A1 patent drawing
  • US20240100425A1 patent drawing

AI summary

Embodiments of the present disclosure disclose a method and device for displaying a skill effect in a game. The method is applied to a mobile terminal, a graphical user interface is obtained by rendering on a screen of the mobile terminal, the graphical user interface at least includes a skill control, and the method comprises: in response to a touch operation acting on the skill control, displaying a skill effect corresponding to the skill control, and acquiring a first map collected by a camera of the mobile terminal; acquiring a second map corresponding to the skill effect; combining the first map with the second map based on a display area of the skill effect, to obtain a third map; and displaying the third map on the graphical user interface.