Online Skill Game Bet-Matching System with Dynamic Handicaps

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Solution Overview

Problem

Existing online skill games, such as chess and poker, face issues with unfair gameplay due to varying skill levels among players, lack of transparent identity, inadequate handicaps, and rampant cheating through software or collusion, which necessitates a system for fair bet-matching and chance-element integration to level the playing field.

Innovation Solution

A system and method that analyzes player skill levels based on historical data to facilitate fair matches, introduces handicaps, and incorporates an element of chance to vary game outcomes, using new pieces and rules in chess variants like Chess-Clash and Poker Morph, which adds unique cards to the deck to alter probabilities and disrupt long-term strategies.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If skill-based matching is used for online gaming, then player skill level can be assessed, but fair matching between players of different skill levels cannot be achieved

Engineering Contradiction:
Improveskill level assessmentVSAvoidfair matching
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent applies parameter changes by adjusting game conditions, time limits, and handicaps based on assessed skill levels. Players are matched not just by skill level but by modifying game parameters to create equitable competition, such as giving time advantages or piece advantages to lower-skilled players.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system dynamically adjusts matching criteria and game parameters based on real-time skill assessment data. The matching algorithm is not static but adapts to changing player performance, allowing fair competition between players of different skill levels through dynamic parameter modification.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If traditional skill games are played online, then gameplay can occur, but cheating through software or collusion cannot be prevented

Engineering Contradiction:
Improveonline gameplayVSAvoidcheating prevention
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system implements periodic verification of player identities and game states through multiple assessment points during gameplay. Skill levels are reassessed periodically, and game conditions are verified at intervals to detect and prevent cheating behavior or collusion.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent incorporates continuous feedback mechanisms that monitor player behavior, game outcomes, and skill level consistency. When anomalies are detected that suggest cheating or collusion, the system provides feedback by adjusting matching, requesting verification, or modifying game parameters to neutralize the advantage.

Inventive Principle:
Principle #23Feedback

3Stability of the object's composition

If fixed game rules are used, then game structure is maintained, but player engagement and fairness for different skill levels decrease

Engineering Contradiction:
Improvegame structureVSAvoidplayer engagement
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The patent makes game rules dynamic by allowing parameters such as time limits, handicaps, and available pieces to change based on player skill levels and match conditions. This maintains the core game structure while adapting specific rules to ensure fairness and engagement across different skill levels.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Different local rules and parameters are applied to different aspects of the game based on player characteristics. For example, time controls, opening choices, or piece restrictions may vary locally for specific players or matches while the overall game structure remains intact.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10269210B2System and method for bet-matching and chance-element features for multi-player online skill games
Publication Date: 2019.04.23 LANDEN TODD L
  • US10269210B2 patent drawing
  • US10269210B2 patent drawing
  • US10269210B2 patent drawing

AI summary

A system and method for providing matching of bets for an online skill game includes a display device for displaying the game and a computer coupled to the display device. The computer is configured to analyze a skill level of a first player based on the playing history of the first player, to analyze a skill level of a second player based on the playing history of the second player, to generate an initial proposal for a fair match between the first player and the second player based on the analyzed skill levels, and to communicate the initial proposal either one of the first player or the second player, and wherein either the first player or the second player accepts or rejects the initial proposal by communicating the acceptance or rejection to the computer.