Skill Game Reward System Using Segmentation and Intermediary Mechanisms
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Solution Overview
Problem
Existing entertainment games that combine skill and chance, such as casino games, face regulatory challenges in awarding cash prizes, as local governments restrict prizes for games of chance, necessitating a solution that separates skill-based rewards from chance-based outcomes.
Innovation Solution
A game design where players are rewarded only for making 'correct plays' based on game rules or statistical odds, allowing progression to additional rounds or bonus rounds with prizes, using a game machine that instantaneously awards prizes and incorporates a timer to prevent external assistance, and a preview option to evaluate game participation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If cash prizes are awarded for success in games of chance, then player entertainment value and excitement are improved, but regulatory compliance deteriorates
Solution Approach 1:
The game is divided into two distinct components: a skill-based portion where players make decisions based on game knowledge, and a separate chance-based prize award portion. This segmentation allows the skill element to qualify for skill game exemptions while the prize award is handled separately, resolving the contradiction between providing cash prizes and maintaining regulatory compliance.
Solution Approach 2:
The skill-based game play acts as an intermediary mechanism between the player and the cash prize. Rather than directly rewarding chance outcomes, the system requires players to demonstrate skill through correct game decisions first, which then qualifies them for prize eligibility. This intermediary skill requirement enables regulatory compliance while preserving entertainment value.
2Ease of operation
If players are allowed to use outside sources for game decisions, then player enjoyment and strategy development are improved, but game integrity and fairness deteriorate
Solution Approach 1:
Comprehensive game rules, strategy guides, and educational materials are provided to players before game play begins. This preliminary provision of information enables players to develop their skills and strategies without needing external assistance during actual gameplay, thereby maintaining both player enjoyment and game integrity.
Solution Approach 2:
The system provides immediate feedback on whether player decisions are correct or incorrect based on predefined game rules and optimal strategies. This feedback mechanism allows players to learn and improve their skills through practice while ensuring that game outcomes remain fair and based on demonstrated skill rather than external cheating.
3Speed
If time limits are imposed on player decisions, then game pace and excitement are improved, but player ability to make informed decisions deteriorates
Solution Approach 1:
The time limit parameter is made dynamic rather than fixed. The system adjusts time limits based on game complexity, player skill level, and specific game situations. This dynamic adjustment maintains exciting game pace while providing sufficient decision-making time for complex scenarios, resolving the contradiction between speed and decision quality.
Data Source
AI summary
A skill game rewards a player after a round of play only upon the entry of a “correct play” that is based on the rules of the game being played. A “correct play” is determined under the rules of the particular game being played and is one that gives the player a better chance to obtain the outcome desired by the player. In some games, the “correct play” is defined mathematically. In other games, the “correct play” is determined by knowing the rules of the game being played. A combination of both methods is typical. The execution by the player of a correct play is a skill. If the player enters the correct play, the player is rewarded. The reward may be to continue the play of the game and to reward a prize to the player based on the outcome of the game.


