Skill Game Symbol Sliding Mechanism
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Solution Overview
Problem
Existing gaming machines lack the capability to provide skill-based, sliding or moveable symbol operations, limiting player engagement and opportunities for winning beyond the initial investment.
Innovation Solution
A gaming device and system that enable sliding or moveable symbol operations by using a processor and display device to render sequences of symbols in a grid-based format, allowing players to interact by dragging symbols to change their positions and determine game outcomes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional random-based gambling games are used, then the gaming machine can operate legally in jurisdictions that prohibit skill-based games, but player engagement and winning opportunities are limited
Solution Approach 1:
The system dynamically switches between random-based game modes and skill-based game modes. The gaming device can transition from traditional RNG-driven gameplay to skill-based gameplay where players manipulate symbols on the display, allowing adaptability to different jurisdictional requirements while maintaining player engagement through skill interaction
2Ease of operation
If skill-based games with symbol manipulation are implemented, then player engagement and winning opportunities increase, but the game complexity and operational requirements increase
Solution Approach 1:
The system uses visual copies and representations of symbols on a display device rather than physical manipulative components. Players interact with digital representations of symbols that can be moved, slid, or manipulated on screen, reducing mechanical complexity while maintaining the skill-based interaction experience
Solution Approach 2:
The patent replaces traditional mechanical slot machine components with electronic display and software-based symbol manipulation. Instead of physical reels and mechanical symbol movement, the system uses a display device with software-controlled symbol positioning, significantly reducing mechanical complexity while enabling skill-based gameplay
3Productivity
If skill-based symbol sliding operations are added, then additional winning opportunities are created, but the game rules and outcome determination become more complex
Solution Approach 1:
The game outcome determination is segmented into distinct phases: initial symbol generation, player manipulation phase, and outcome evaluation phase. The system separates the random element (initial symbol assignment) from the skill element (symbol manipulation), allowing clear rule structures for each phase while providing multiple winning opportunities through the manipulation process
Data Source
AI summary
Systems and methods to generate and enable use of a skill game. An embodiment of a system can include a processor and a computer-readable storage medium, coupled with the processor, comprising instructions. Upon input from a player, the instructions, when executed by the processor, can initiate play of the skill game, which can include an array of cells having a series of symbols displayed in a presentation order in the array of cells. The player must exercise skill to move at least one of the displayed symbols to a different cell to complete a sequence or pattern of symbols. The instructions will then determine a game outcome of the second play of the skill game, based on a position of the relocated system in relate to a position of each corresponding symbol in the player created sequence of symbols.


