Skill-Based Gaming Demonstration Mode Without Wagering

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Solution Overview

Problem

Electronic gaming machines (EGMs) face challenges in introducing new skill-based games that attract players without a costly learning curve, as existing demonstration modes do not effectively enable actual skill-based player input without risking economic value.

Innovation Solution

A gaming apparatus with electronic input controls, including a player input panel and video display system, allows physical activity to control game play during a demonstration period without wagering, using input components like joysticks, buttons, and touchscreen inputs to simulate skill-based events with adjustable difficulty levels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If demonstration modes are provided to allow players to practice skill-based input, then player engagement and skill development improve, but the complexity of the system increases and time is consumed without generating revenue

Engineering Contradiction:
Improveskill practice capabilityVSAvoiddemonstration mode mechanism
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements a demonstration mode that creates a virtual copy of the skill-based gaming environment where players can practice without wagering real money. This virtual copy includes simulated game mechanics, controls, and outcomes, allowing players to develop skills in a risk-free setting before playing with real stakes.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The demonstration mode enables players to perform preliminary skill development and familiarization with game mechanics before actual wagering begins. This preliminary practice session allows players to master controls, understand game flow, and build confidence without financial risk.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If demonstration modes allow unlimited practice time, then skill development improves, but the turnover rate of new games decreases and revenue opportunity is lost

Engineering Contradiction:
Improveskill development timeVSAvoidgame turnover rate
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent implements time-limited demonstration modes with predetermined durations or session limits. These periodic practice sessions allow players to engage in skill development for structured intervals, after which they are encouraged to transition to real-money play, thus maintaining both skill development opportunities and game turnover rates.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The demonstration mode incorporates dynamic time management features that can adjust practice duration based on player progress, game type, and casino objectives. This dynamic approach allows flexible control over how long players can practice before transitioning to revenue-generating play.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If skill-based gaming is introduced to reduce fatigue and attract new players, then player engagement improves, but the house advantage may be dramatically shifted to players

Engineering Contradiction:
Improvegame variety and engagementVSAvoidhouse advantage stability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements skill-based gaming mechanisms where game parameters such as difficulty levels, target thresholds, and success criteria are carefully calibrated to maintain house advantage. By adjusting these parameters, the casino can offer engaging skill-based challenges while ensuring that the mathematical edge remains with the house over time.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system incorporates feedback mechanisms that provide players with information about their performance, skill level, and progress toward mastery. This feedback allows players to improve their skills while the system simultaneously adjusts challenges and parameters to maintain appropriate house advantage levels.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11302149B2Demonstration mode in skill-based gaming technology
Publication Date: 2022.04.12 INTERBLOCK DOO
  • US11302149B2 patent drawing
  • US11302149B2 patent drawing
  • US11302149B2 patent drawing

AI summary

A gaming apparatus having electronic input controls therein includes: a player input panel; a video display system; and a gaming processor. The player input panel may have a first input control specific to providing a command to the gaming processor and the player input panel. The command enables a second player input control on the player input panel. This second player input control is specific to alteration of game play so that physical activity at the player panel will enter commands to the gaming controller to execute gaming play without placing any economic value at risk during a demonstration period. The gaming processor allows the demonstration period to continue for only a predetermined time limit or event occurrence that does not result in resolution of a wager.