Real-time Skill Progress Display in Virtual Game Tasks

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Solution Overview

Problem

Current information display methods in gaming are monotonous and lack real-time feedback on skill upgrades, making it difficult for players to intuitively track their progress and understand when a skill will be upgraded.

Innovation Solution

An information display method that outputs a function interaction button during a virtual game task, allowing players to track the level and progress of a target function across multiple states, with real-time updates when an upgrade condition is met, providing visual cues on current and next-level progress.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If traditional information display methods are used in gaming, then the display is simple and easy to implement, but the user experience is monotonous and lacks real-time feedback on skill upgrades

Engineering Contradiction:
ImproveReal-time feedback informationVSAvoidDisplay system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The display interface is segmented into multiple functional zones: a first interface showing game content and a second interface showing skill progress information. This segmentation allows real-time feedback to be provided without overwhelming the user or requiring a complete redesign of the display system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The skill progress interface is nested within or adjacent to the main game interface, allowing both game content and progress information to be displayed simultaneously. The progress display can be toggled or overlaid on the game interface, creating a nested information structure that provides real-time feedback while maintaining game immersion.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Ease of operation

If detailed progress tracking is implemented, then users can track skill upgrades in real-time, but the interface becomes more complex and may distract from gameplay

Engineering Contradiction:
ImproveProgress tracking intuitivenessVSAvoidInterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Different regions of the display are assigned different functions: the main game area shows gameplay content while a specific localized area (such as a corner or overlay panel) shows skill progress. This local differentiation allows progress tracking to be implemented without distracting from the primary gameplay experience.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The progress interface is designed to be dynamic, allowing users to toggle its visibility or adjust its position. The interface can adapt its display based on game state, showing more detailed information when relevant and minimizing itself during intense gameplay moments, thus balancing information provision with gameplay immersion.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250010186A1Real-time contextual information display method, apparatus, storage medium, and electronic device
Publication Date: 2025.01.09 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250010186A1 patent drawing
  • US20250010186A1 patent drawing
  • US20250010186A1 patent drawing

AI summary

A real-time contextual information display method, apparatus, non-transitory storage medium, and electronic device is described herein. The method may include causing to be output a function interaction button during running of a virtual game task in which a first virtual object participates, controlling, based on a triggering of the function interaction button, the first virtual object to use a target function corresponding to a first-level state and a second-level state, determining and causing to be output level information of the target function and progress information of the target function, determining and causing to be output, based on a first use progress satisfying an upgrade condition corresponding to the first-level state, updated level information of the target function and updated progress information of the target function.