Skip-Game Reward Execution for Multi-Game Selection

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Solution Overview

Problem

Players in information processing systems need to select and execute games to obtain desired rewards, which requires time and effort.

Innovation Solution

An information processing program that includes a game executing unit to execute games while omitting portions, a reward assigning unit to provide rewards upon completion, and a display control unit to showcase games with omitted functions, allowing collective execution of selected games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If players select and execute games to obtain desired rewards, then rewards can be obtained, but time and effort are required

Engineering Contradiction:
Improvetime required to obtain rewardsVSAvoideffort required to select and execute games
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The patent implements a skip function that allows players to bypass the game execution process and directly obtain rewards. When a player selects the skip option, the system skips the actual game play and immediately grants the predetermined reward, thereby eliminating the time and effort required to execute the game while still achieving the reward acquisition goal

Inventive Principle:
Principle #21Skipping (Rushing through)

Solution Approach 2:

The skip function acts as an intermediary mechanism between the player's reward acquisition desire and the game execution process. Instead of requiring direct engagement with the game, the skip function serves as a mediator that translates the player's selection into immediate reward granting, bypassing the intermediate step of actual game play

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple games with different rewards are displayed, then players can choose desired rewards, but time is required to select and execute

Engineering Contradiction:
Improvechoice of games and rewardsVSAvoidtime to select and execute games
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system displays multiple games with different rewards to provide player choice, then enables a skip function that allows players to instantly acquire the desired reward without executing the game. This resolves the contradiction by maintaining the versatility of game selection while eliminating the time required for execution through the skip mechanism

Inventive Principle:
Principle #21Skipping (Rushing through)

Data Source

PatentUS12515130B2Non-transitory computer readable medium, information processing method, information processing device, and information processing system for omitting portions of a computer game based on player operations
Publication Date: 2026.01.06 CYGAMES INC
  • US12515130B2 patent drawing
  • US12515130B2 patent drawing
  • US12515130B2 patent drawing

AI summary

Provided is an information processing program for causing a computer to function as: a game executing unit that executes a predetermined game on the basis of an operation of a player; a skip-game executing unit that executes the game while omitting at least a portion of functions of the game; a reward assigning unit that assigns a predetermined reward when the game is cleared; and a display control unit that displays a plurality of the games of each of which at least a portion of the functions can be omitted, wherein the skip-game executing unit collectively executes games selected from among the plurality of displayed games.