Sleep-Driven Game Parameter Control for Personalized Progression
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Solution Overview
Problem
Existing game technologies do not effectively incorporate user health information, particularly sleep patterns, to enhance gameplay enjoyment.
Innovation Solution
A system that integrates sleep information with game progression by comparing daily sleep data to past patterns to determine game parameters and advance the game through lottery processing, using personalized sleep data to vary gameplay experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If game progression is controlled based on health information, then the game becomes more personalized and engaging, but the system complexity increases due to data processing requirements
Solution Approach 1:
The patent introduces a server as an intermediary component that handles the complex processing of sleep information and game parameter determination. The terminal device collects sleep data and communicates with the server, which then determines game parameters and returns them to the terminal. This mediator approach allows the terminal to remain relatively simple while the server handles the computational complexity of analyzing sleep patterns and translating them into game parameters.
Solution Approach 2:
The system is segmented into distinct functional modules: a collection unit that gathers sleep information, a determination unit that processes the data and determines game parameters, and a notification unit that delivers the results. This segmentation allows each component to focus on specific tasks, reducing overall system complexity while enabling personalized game experiences based on health data.
2Adaptability or versatility
If sleep information is collected and processed, then game personalization improves, but data processing time and computational resources increase
Solution Approach 1:
The system collects sleep information in advance during the user's sleep period without requiring real-time processing. The sleep data is gathered passively by the terminal device or wearable equipment, and the actual processing and parameter determination occur after wake-up. This preliminary data collection approach eliminates the need for time-consuming real-time analysis during critical moments, reducing perceived processing time while maintaining personalization quality.
3Reliability
If rigid sleep targets are enforced, then health guidance is provided, but user stress and boredom increase
Solution Approach 1:
The patent transforms static, rigid sleep targets into dynamic, flexible game parameters. Instead of enforcing fixed sleep duration requirements, the system translates sleep information into varied game elements such as character stats, item drops, or quest difficulties. This dynamic transformation allows the health guidance function to remain reliable while adapting to individual user patterns, reducing stress by making the system responsive rather than demanding. The game parameters adjust dynamically based on sleep quality without imposing rigid constraints on user behavior.
Data Source
AI summary
Provided is a program executed by a computer that includes a processor, wherein the program causes the processor to execute a step for acquiring daily sleep information from a user, a step for specifying a first parameter, which is a parameter to be used by the user to play a game, for each date by comparing sleep information of the user over a predetermined period with sleep information of the user for each date, and a step for advancing the game on each date by performing lottery processing using the first parameter corresponding to the date.


