Sleep-Driven Game Parameter Control for Personalized Lottery Progression
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Solution Overview
Problem
Existing game technologies do not effectively incorporate user health information, particularly sleep patterns, to enhance gameplay enjoyment.
Innovation Solution
A system that integrates sleep information with game progression by comparing daily sleep data to past sleep data to determine game parameters and advance the game through lottery processing, allowing personalized and dynamic gameplay experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If game progression is controlled based on health information, then the game becomes more personalized and engaging, but the system complexity increases due to data acquisition and processing requirements
Solution Approach 1:
The patent introduces a server as an intermediary component that handles the complex tasks of acquiring sleep information from multiple sources, comparing it with game data, and determining game progression parameters. This mediator approach allows the mobile terminal to keep the game application simple while the server performs the heavy data processing and analysis work, thus resolving the contradiction between personalization and system complexity.
Solution Approach 2:
The server is designed to perform multiple functions: it stores both sleep information and game data, compares these datasets, determines game progression based on health metrics, and manages lottery processing. This multi-functional design consolidates complexity into a single universal system rather than distributing it across multiple specialized components, helping to manage overall system complexity while enabling personalized game experiences.
2Adaptability or versatility
If sleep information is acquired and compared over predetermined periods, then the game can provide varied and dynamic experiences, but the data processing time and computational resources increase
Solution Approach 1:
The patent implements preliminary action by having the server pre-store sleep information for multiple predetermined periods (e.g., past week, past month) and pre-process game data before actual game progression decisions are made. When a user plays the game, the server can quickly retrieve and compare pre-organized data rather than collecting and processing raw data in real-time, thus reducing data processing time while still providing varied game experiences based on historical sleep patterns.
3Ease of operation
If lottery processing is used to advance the game, then user engagement and enjoyment are enhanced, but the unpredictability may cause frustration for some users
Solution Approach 1:
The patent implements feedback by using sleep information as a basis for adjusting lottery probabilities and game progression. Instead of purely random lottery outcomes, the system incorporates user health data to create personalized progression paths that reflect the user's actual condition. This feedback mechanism balances unpredictability with personalization, maintaining user enjoyment through variety while improving reliability by grounding game progression in actual user health metrics rather than pure chance.
Data Source
AI summary
Provided is a program executed by a computer that includes a processor, wherein the program causes the processor to execute a step for acquiring daily sleep information from a user, a step for specifying a first parameter, which is a parameter to be used by the user to play a game, for each date by comparing sleep information of the user over a predetermined period with sleep information of the user for each date, and a step for advancing the game on each date by performing lottery processing using the first parameter corresponding to the date.


