Sleep Game Event Control Using Awake and Sleep Parameters

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Solution Overview

Problem

Existing sleep games do not effectively enhance playability during awake times without compromising the appeal and enjoyability, leading to incomplete game operations during sleep periods.

Innovation Solution

A game system that increases a first parameter during awake periods and calculates a second parameter based on sleep information, determining game events using the multiplied sleep parameter to encourage better sleep habits and improve enjoyability.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If game operation is enhanced during awake periods, then playability is improved, but sleep quality and enjoyability of the sleep game deteriorate

Engineering Contradiction:
Improvegame playabilityVSAvoidsleep quality
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system performs preliminary actions during awake periods by accumulating a first parameter that represents potential game progress. This parameter is stored and then multiplied by sleep quality metrics during sleep periods, allowing the game to advance without requiring active player input during sleep. This resolves the contradiction by enabling game progression preparation during awake times while preserving sleep quality, as the actual game events occur automatically based on pre-calculated parameters.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If continuous gameplay is required during awake times, then game operation completeness is improved, but user burden and loss of sleep time increase

Engineering Contradiction:
Improvegame operation completenessVSAvoidsleep time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system implements periodic action by separating game operations into distinct phases: accumulation phase during awake periods and execution phase during sleep periods. The first parameter is accumulated periodically during awake times, then multiplied by sleep parameters during sleep periods to determine game events. This periodic structure allows complete game operations to occur without requiring continuous player engagement, thereby preserving sleep time while maintaining operational completeness.

Inventive Principle:
Principle #19Periodic action

3Ease of operation

If game events are determined solely by awake period operations, then operational control is improved, but sleep information utilization and enjoyability deteriorate

Engineering Contradiction:
Improveoperational controlVSAvoidsleep information utilization
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system merges two previously separate control mechanisms into a unified system: operational control during awake periods (first parameter accumulation) and sleep information-based control (sleep parameter multiplication). The game event determination combines both the accumulated first parameter and the sleep quality metrics, creating a hybrid system that maintains operational control while fully utilizing sleep information to enhance enjoyability and personalize the gaming experience.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20260084055A1Game program, game system, information processing device, server, game method, and generation method
Publication Date: 2026.03.26 THE POKEMON CO
  • US20260084055A1 patent drawing
  • US20260084055A1 patent drawing
  • US20260084055A1 patent drawing

AI summary

A game system that can improve enjoyability of a sleep game that uses sleep information of a user includes processor configured to execute a parameter control step of increasing a first parameter by adding to the first parameter a sum value obtained by adding one or more predetermined values during an activity period except for a period during which the user is sleeping; a parameter storage step of storing the first parameter at a timing at which the user has started sleeping as a sleep start time parameter at a time of the start of the sleep; a sleep parameter calculation step of calculating a sleep parameter based on sleep information of the user; and an event determination step of determining a game event to be caused on the basis of a second parameter obtained by multiplying the sleep parameter with the sleep start time parameter.