Sleep Pattern Breeding Game Server for Habit Motivation

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Solution Overview

Problem

Existing activity measurement devices fail to motivate users to maintain a well-regulated lifestyle, particularly good sleep habits, as they primarily rely on automatically-acquired biological data without effectively incorporating sleep patterns into engaging experiences.

Innovation Solution

A game server and system that acquires and stores sleep data, including bedtime and wake-up times, to execute processing steps related to a breeding game, generating events and incentives based on sleep patterns to encourage users to practice good sleep habits.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If sleep data is automatically acquired and used for game processing, then user health awareness is improved, but user motivation to maintain continuous healthy habits deteriorates

Engineering Contradiction:
Improvesleep data acquisition accuracyVSAvoiduser motivation for continuous healthy habits
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The system implements feedback by providing users with game-based rewards and notifications based on their sleep patterns. The processing unit generates positive events when users achieve good sleep habits and negative events when habits deteriorate, creating a feedback loop that motivates continuous healthy behavior rather than merely presenting raw data.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent introduces a game-based intermediary system that mediates between sleep data and user motivation. Instead of directly presenting sleep data to users, the system uses virtual life forms and game events as intermediaries to translate sleep patterns into engaging experiences that foster long-term habit formation.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If biological data is used directly for game processing, then health monitoring is improved, but user engagement and habit formation deteriorates

Engineering Contradiction:
Improvehealth monitoring accuracyVSAvoiduser engagement and habit formation
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system creates virtual copies of life forms that mirror the user's health status. Instead of directly monitoring and presenting biological data, the system generates virtual representations (virtual life forms) that copy and reflect the user's sleep patterns, making health monitoring more engaging and easier to interact with.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transforms biological parameters into game parameters. Sleep data (bedtime, wake-up time, sleep quality) is converted into game-relevant parameters such as virtual life form happiness, growth rate, and event triggers, making health monitoring more engaging and accessible to users.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12083424B2Gamification of health awareness based on sleep patterns
Publication Date: 2024.09.10 THE POKEMON CO
  • US12083424B2 patent drawing
  • US12083424B2 patent drawing
  • US12083424B2 patent drawing

AI summary

A user breeds a virtual life form by practicing good sleep habits and stays motivated toward practicing good sleep habits while enjoying breeding the virtual life form. A game server manages progress of a breeding game of a virtual life form, the game server including circuitry configured to acquire sleep data that at least includes a sleep pattern indicating a bedtime and a wake-up time of a user; store the acquired sleep data as a sleep history; and update the breeding game based on the sleep pattern in the sleep history.