Slide Button Actuator for Multi-Input Gaming Controller Control

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Solution Overview

Problem

Gaming controllers have a limited number of buttons, causing inconvenience for First-Person-Shooter gamers who must sacrifice aiming on the right analog stick to perform other actions like reload, melee, or jump.

Innovation Solution

A slide button actuator system that allows gamers to engage buttons by lateral directions, providing two or three inputs (slide left, slide right, press down) instead of one, using a three-position switch system with a slide button that actuates different switches based on sliding and pressing motions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the number of buttons on a gaming controller is increased to provide more inputs, then the control capabilities are improved, but the device size and complexity increase

Engineering Contradiction:
Improvecontrol capabilitiesVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The slide button is designed to perform multiple functions: it can slide left, slide right, and press down, each triggering different switch actuations. This multi-functionality allows a single button component to replace what would traditionally require multiple separate buttons, thereby improving control capabilities while maintaining device simplicity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The button control is extended from traditional one-dimensional pressing motion to two-dimensional movement by adding lateral sliding capability. The button can now move not only perpendicular to the surface (pressing) but also parallel to the surface (sliding left/right), creating additional input dimensions without adding more buttons

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If traditional buttons are used on a gaming controller, then the device structure is simple, but the number of inputs per button is limited

Engineering Contradiction:
Improvenumber of inputsVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The button's movement is segmented into distinct directional components (left slide, right slide, press down), with each direction corresponding to a specific switch actuation. This segmentation allows the single button to generate multiple discrete inputs through different movement segments, increasing the number of inputs without increasing device complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The button transitions from a static pressing mechanism to a dynamic multi-directional actuator. By enabling the button to move dynamically in multiple directions (lateral sliding and perpendicular pressing), the system extracts more input possibilities from a single component, thereby increasing adaptability without proportionally increasing complexity

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250222346A1Slide button actuators
Publication Date: 2025.07.10 RAZER ASIA PACIFIC
  • US20250222346A1 patent drawing
  • US20250222346A1 patent drawing
  • US20250222346A1 patent drawing

AI summary

An input device is provided to supply multiple input from a button. The input device may include a first switch and a second switch. The input device may further include a slide button on a surface of the input device. The slide button may actuate the first switch when the slide button slides along a first direction substantially parallel to the surface of the input device. The slide button may actuate the second switch when the slide button slides along a second direction substantially parallel to the surface of the input device. The input device may further include a third switch. The slide button may actuate the third switch of the input device when the slide button is pressed towards the surface of the input device.