Sliding Gamepad Storage Mechanism for Compact Handheld Console Design

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Solution Overview

Problem

Handheld game consoles have increased volume due to gamepads on either side, making them inconvenient to carry around.

Innovation Solution

A game machine design with sliding bases and a switching assembly that allows gamepads to be stored within the main body when not in use, reducing volume and enabling convenient carrying, and to protrude for gameplay when needed.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If gamepads are disposed at each side of the handheld game console, then the user can play games conveniently, but the volume of the console is increased making it inconvenient to carry around

Engineering Contradiction:
Improvegameplay convenienceVSAvoidconsole volume
Core Design Contradiction:
Ease of operationVSVolume of moving object

Solution Approach 1:

The gamepads are designed to be movable rather than fixed, allowing them to slide between a retracted position (stored within the console body) and an extended position (protruding from openings). This dynamic configuration enables the console to transition between compact carry mode and gameplay mode, resolving the contradiction between small volume and ease of operation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The gamepads are separated from the main console body and can be independently positioned. By dividing the system into a stationary console body and movable gamepad components, the design allows the gamepads to be stored within the console when not in use, reducing overall volume, yet readily accessible when needed for gameplay.

Inventive Principle:
Principle #1Segmentation

2Volume of moving object

If gamepads are stored within the main body, then the volume is reduced for convenient carrying, but the gamepads cannot be accessed for gameplay

Engineering Contradiction:
Improveconsole volumeVSAvoidgamepad accessibility
Core Design Contradiction:
Volume of moving objectVSEase of operation

Solution Approach 1:

The sliding mechanism allows gamepads to dynamically transition between stored and accessible states. When carrying is needed, gamepads remain retracted within the main body minimizing volume. When gameplay is needed, gamepads can be easily extended outward through openings, ensuring accessibility is maintained despite the compact storage design.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The gamepads are pre-positioned within the main body in a ready state, requiring only a simple sliding action to become accessible. This preliminary placement ensures that when the user needs to play, the gamepads are already in position and require minimal movement to access, maintaining ease of operation despite compact storage.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10933315B2Game machine
Publication Date: 2021.03.02 COMPAL ELECTRONICS INC
  • US10933315B2 patent drawing
  • US10933315B2 patent drawing
  • US10933315B2 patent drawing

AI summary

A game machine includes a main body, two gamepads, two sliding bases, a driving assembly, a switching assembly. The main body has an internal space and two openings communicated with the internal space. The two gamepads are disposed at two opposite sides and respectively corresponding to the two openings. The two sliding bases are located at the internal space and respectively connects to the two gamepads. The driving assembly is connected to the two sliding bases. The switching assembly is disposed at the main body, and is adapted to switch to a coupling state for fastened with the two sliding bases or a decoupling state for separated from the two sliding bases.