Persistent Sliding Range Game Features for Faster Reel Processing

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Solution Overview

Problem

Gaming apparatus and games face challenges in achieving a balance between yielding a negative return on investment over the long term while maintaining randomness and volatility to create a feeling of luck, and improving processing speed and efficiency to enhance player engagement through advanced graphics and animations.

Innovation Solution

A gaming machine and method utilizing game-logic circuitry and a presentation assembly that presents symbol-bearing base reels and persistent elements, with animations and random determinations to trigger game features, including a sliding range component for game feature implementation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the gaming apparatus uses complex game formats with multiple features and advanced graphics, then player engagement and entertainment value improve, but processing speed and efficiency deteriorate

Engineering Contradiction:
Improvegame format complexityVSAvoidprocessing speed
Core Design Contradiction:
Adaptability or versatilityVSSpeed

Solution Approach 1:

The game is divided into distinct formats (base game, bonus game, free games) with dedicated processing logic for each. The game-logic circuitry efficiently manages transitions between formats by resetting and reinitializing specific data structures and variables appropriate to each format, reducing unnecessary processing overhead.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system pre-determines and stores game outcomes using random number generators before they are displayed. This allows the complex graphics and animations to be prepared in advance, enabling smooth presentation without real-time processing delays that would slow down game speed.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If the gaming apparatus implements multiple random outcome determinations per feature, then game volatility and player excitement improve, but processing efficiency deteriorates

Engineering Contradiction:
Improverandom outcome frequencyVSAvoidprocessing efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

Multiple random outcome determinations are combined into single efficient processing operations. The game-logic circuitry uses cumulative probability calculations and unified random number generation to determine multiple outcomes simultaneously, rather than processing each determination separately, thereby maintaining high volatility while improving processing efficiency.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If the gaming apparatus provides detailed game feature information and persistent elements, then player engagement improves, but memory resource usage increases

Engineering Contradiction:
Improvegame feature informationVSAvoidmemory resource usage
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

Persistent game feature information is extracted and stored in dedicated memory structures separate from transient game data. The system maintains only essential persistent elements (such as accumulated bonus features and progressive multipliers) in high-memory-cost formats, while other information is managed more efficiently or regenerated as needed, reducing overall memory resource consumption.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS12592127B2Gaming system and method with a persistent element feature including a sliding range component
Publication Date: 2026.03.31 LNW GAMING INC
  • US12592127B2 patent drawing
  • US12592127B2 patent drawing
  • US12592127B2 patent drawing

AI summary

There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present a plurality of symbol-bearing base reels, a base array, and a plurality of persistent elements. The plurality of base reels are spun and stopped to land symbols from the base reels in the base array. In response to the landed symbols including at least one accumulation symbol, an animation of addition of the accumulation symbol to one of the plurality of persistent elements is presented. A random determination whether or not to trigger one or more game features is made. If the determination is to trigger the one or more game features, the one or more game features are implemented via the game-logic circuitry and the presentation assembly, wherein the implementation may be determined by a persistent sliding range associated with at least one of the game features.