Dynamic Sliding Track Selection for RTS Game Virtual Objects

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Solution Overview

Problem

Existing RTS mobile games lack flexibility and efficiency in object selection methods, such as box selection, which restricts users to fixed graphic ranges, leading to suboptimal operation experiences.

Innovation Solution

A method involving a terminal's graphical user interface that responds to touch and sliding operations to determine a sliding track, allowing users to select virtual objects freely by associating the track with a target virtual object, enhancing flexibility and efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If box selection or multiple clicks are used to select virtual objects, then the selection function is provided, but the operation flexibility and efficiency are low

Engineering Contradiction:
Improveselection operation flexibilityVSAvoidselection operation efficiency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent transforms the static box selection method into a dynamic sliding track selection method. Instead of being constrained to fixed graphic ranges, users can dynamically draw sliding tracks of various shapes and sizes to select virtual objects, making the selection process both flexible and efficient

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces a new dimension to the selection operation by using sliding tracks that can extend in multiple directions and cover arbitrary areas. This goes beyond the traditional two-dimensional box selection by allowing curved, irregular, and multi-segment tracks that adapt to the spatial distribution of virtual objects

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If fixed graphic ranges are used for selection, then the selection boundary is clear, but the adaptability to different selection needs is poor

Engineering Contradiction:
Improveselection method adaptabilityVSAvoidoperation intuitiveness
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The selection boundary transforms from fixed geometric shapes to dynamic sliding tracks that adapt to user needs. Users can draw tracks that precisely match the distribution of target virtual objects, making the selection method highly adaptable while maintaining clear boundaries through the visual feedback of the sliding track

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameters of the selection boundary from fixed dimensions (box width, height) to variable parameters (sliding track length, curvature, direction). This allows the selection boundary to adapt to different scenarios while maintaining operational intuitiveness through visual feedback

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20240286032A1Information processing method, device, equipment, and storage medium
Publication Date: 2024.08.29 NETEASE (HANGZHOU) NETWORK CO LTD
  • US20240286032A1 patent drawing
  • US20240286032A1 patent drawing
  • US20240286032A1 patent drawing

AI summary

An information processing method, device, equipment, and storage medium are provided. A graphical user interface is provided by a first terminal, where the graphical user interface displays at least a part of a game scene and at least one first virtual object located in the game scene. The method includes: responding to a first touch operation on the graphical user interface and a sliding operation on the graphical user interface, and determining a sliding track of the sliding operation; and selecting a first virtual object associated with the sliding track of the sliding operation as a target virtual object.