Slot Game With Skill-Based Icon Stopping Mechanism

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Solution Overview

Problem

Traditional slot machine games lack an element of skill, which is a requirement in some jurisdictions, and do not allow players to fully engage their reflexes and hand-eye coordination, limiting player interaction and excitement.

Innovation Solution

Incorporating a skill-based game element where players manipulate physical controls to achieve a goal after a potential win is determined, allowing them to earn a percentage of the potential award by stopping an animated icon at a specific position on a skill meter, which adds an interactive and challenging layer to the game.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional slot machine game is used, then the game operation is simple and automatic, but the game lacks skill elements and player engagement is limited

Engineering Contradiction:
Improveskill element integrationVSAvoidgame mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges a traditional slot machine game with a skill-based mini-game into a single integrated system. The slot machine determines a potential award, and then the skill-based game ( involving manipulating a physical control to stop an animated icon) allows the player to earn a percentage of that award through skill. This combination resolves the contradiction by adding skill elements while maintaining the原有 slot machine functionality.

Inventive Principle:
Principle #5Merging (Combining)

2Ease of operation

If a skill-based game element is added, then player engagement and excitement increase, but the game operation becomes more complex

Engineering Contradiction:
Improveplayer interaction levelVSAvoidcontrol mechanism complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game is segmented into distinct phases: the slot machine spinning phase and the skill-based mini-game phase. Each phase has its own simple controls - the slot machine uses standard spin buttons, and the mini-game uses a dedicated physical control (such as a lever or button) specifically for stopping the animated icon. This segmentation allows complex gameplay to be broken into manageable, easily operable segments.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary physical control device that mediates between the player and the game system. This physical control (such as a lever or button) serves as the interface for the skill-based portion, allowing players to manipulate the animated icon's stopping position without directly complex programming or multiple controls. The intermediary simplifies the interaction while enabling skill expression.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If an animated icon with stop button is implemented, then players can earn percentages of potential awards through skill, but the game duration increases

Engineering Contradiction:
Improveaward earning efficiencyVSAvoidgame completion time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The skill-based mini-game allows players to perform partial action - they don't need to perfectly stop the animated icon at the optimal position to earn some reward. The system is designed so that even suboptimal stopping positions earn a percentage of the potential award, while skilled players can earn higher percentages. This partial action approach maintains player engagement without requiring excessive time for perfect execution.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10789817B2Slot game with additional skill element
Publication Date: 2020.09.29 PURE SKILL GAMES LTD
  • US10789817B2 patent drawing
  • US10789817B2 patent drawing
  • US10789817B2 patent drawing

AI summary

A method, apparatus, and computer readable storage to implement a slot machine (or other game) which allows the player to activate the game (spin the reels) without having to place a wager (entry). Only after the reels have stopped spinning can the player decide to place the wager (entry) or the player can choose to walk away from the game. If the player places the wager (entry) then the player is presented with a skill game which converted a result from the slot reels into an actual award amount which is then awarded to the player.