Slot Machine Card System for Color Blind Accessibility
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Solution Overview
Problem
Current gaming systems, including slot machines, are unable to implement wagering games using variable or real-time content, and fail to accommodate color blind players, limiting their accessibility and entertainment value.
Innovation Solution
Development of specialized slot machines and gaming systems that utilize computer or network-implemented platforms to facilitate wagering games with real-time or live action event content and virtual playing cards, specifically designed to be accessible to color blind individuals through innovative card designs and user interfaces.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional card games or gaming systems with cards or card displays are used, then the gaming system can be operated, but color blind players cannot adequately participate due to inability to distinguish card colors
Solution Approach 1:
The patent applies asymmetry by introducing non-color visual indicators (such as patterns, shapes, or positional markers) that create distinct visual characteristics for different card types. This asymmetric design ensures that cards previously distinguishable only by color now have unique visual signatures accessible to color blind players, resolving the contradiction between maintaining traditional card operation and achieving accessibility.
Solution Approach 2:
The patent implements color changes by dynamically altering the visual properties of cards based on player needs. The system can change card displays to use high-contrast patterns, adjust color saturation, or switch between color and non-color indicators, allowing the same card system to serve both traditional players and color blind players effectively.
2Adaptability or versatility
If pre-defined sets of cards or displays are used in current gaming systems, then the gaming system can function, but the system cannot implement wagering games based on variable content, real-time content, or live action content
Solution Approach 1:
The patent applies dynamics by transitioning from static, pre-defined card sets to dynamic content that can change in real-time. The gaming system now supports variable content where card displays, symbols, and game elements can be updated during gameplay based on live events, time-based parameters, or player choices, enabling fantasy sports and real-time wagering while managing complexity through modular architecture.
Solution Approach 2:
The patent implements universality by designing a gaming system platform that can handle multiple game types and content sources through a unified architecture. The system uses a universal card display interface that can present traditional casino games, fantasy sports, real-time events, and live action content through the same hardware and software platform, reducing overall system complexity despite the variety of functions.
3Adaptability or versatility
If traditional slot machines are used, then the machine can be operated, but it cannot provide enhanced entertainment value through fantasy sports or skill-based strategy games
Solution Approach 1:
The patent applies segmentation by dividing the gaming interface into distinct functional zones that can be independently configured. The user interface is segmented into areas for displaying cards, showing real-time scores, presenting fantasy sports statistics, and providing control options. This segmentation allows each zone to be optimized for its specific function while maintaining overall accessibility through consistent navigation patterns and scalable interface elements.
Data Source
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AI summary
A specialized slot machine for conducting a wagering tournament game using real time or live action event content are disclosed. A particular embodiment includes: a gaming system configured to: provide a virtual deck of cards, wherein a plurality of virtual cards in the deck have been selected from a virtual pool of cards, wherein each of the plurality of virtual cards comprise identifying information and real-life statistics related to an athlete's actions in real-life sporting events, wherein each of the plurality of virtual cards further comprise information indicative of: 1) an athlete's name, 2) a name of a team for which an athlete plays, 3) a value of the virtual card determined by fantasy points a corresponding athlete is worth, 4) a position played by an athlete, and 5) bonus points or multipliers corresponding to the virtual card, the plurality of virtual cards in the deck have been selected from the virtual pool of cards to maintain a probability of the virtual cards in the deck generating a winning total based on real-life statistics of selected virtual cards in the deck within a pre-determined range, each of the plurality of virtual cards further comprise readable information indicative of a color of the card; randomly present at least three virtual cards in a bloc face up from the virtual deck of cards to a plurality of players; prompt the plurality of players to bid on the presented bloc of virtual cards or fold and exit a current round; accept bids from the plurality of players; and award the presented bloc of virtual cards to a winning player of the plurality of players with a best bid.