Slot Machine Gauge Table for Game Progress Feedback
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Solution Overview
Problem
In gaming facilities, players often lose interest when they fail to achieve a winning state in a predetermined number of games on slot machines, as they lack clear feedback on the remaining games needed to receive a consolation benefit.
Innovation Solution
A gaming machine and control method that utilize a gauge table or meter table to display the number of games played and remaining games needed to achieve a benefit, shifting between non-rescue and rescue modes, with irregular block activation to maintain player engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If a consolation benefit is awarded after a predetermined number of games without winning, then player interest is maintained, but the player cannot know how many games remain until benefit is obtained
Solution Approach 1:
The gauge table is divided into multiple stages or blocks that visually represent different portions of the predetermined number of games. Each stage can be independently activated or illuminated to show progress, allowing players to understand remaining games without complex displays. For example, a gauge table divided into 10 blocks where each block represents 10 games makes the information intuitive and easy to comprehend.
Solution Approach 2:
The gauge table provides continuous visual feedback to players about their progress toward the consolation benefit. As games are played, the gauge table updates to show remaining games, creating a feedback loop that maintains player interest and provides clear information about how many more games are needed for the benefit to be awarded.
2Ease of operation
If the number of games is displayed on a gauge table divided into plural stages, then player engagement is maintained, but the display system becomes more complex
Solution Approach 1:
The gauge table is segmented into multiple stages or blocks that can be independently controlled. This segmentation allows the display to show progress in a simplified, intuitive manner without requiring complex calculation or display mechanisms. Each stage represents a portion of the total games, making the system easier to implement while maintaining player engagement.
Solution Approach 2:
The gauge table utilizes color changes or illumination states to indicate different stages of game progress. Different colors or lighting patterns can represent different portions of the predetermined number of games, providing visual feedback that engages players without requiring complex text displays or calculations. This approach simplifies the display system while maintaining ease of operation.
3Loss of information
If a meter table with blocks is used to display game progress, then remaining games are clearly indicated, but the system complexity increases
Solution Approach 1:
The meter table is divided into multiple blocks or segments that can be independently activated. Each block represents a specific number of games or a stage of progress, allowing the system to display remaining games information through simple block activation rather than complex numerical displays. This segmentation reduces system complexity while providing clear information to players.
Solution Approach 2:
The meter table system automatically updates block activation states based on the number of games played, without requiring manual input or complex processing. The system self-manages the display by comparing current game count with the predetermined number and automatically activating appropriate blocks, reducing the need for complex control mechanisms while maintaining clear information display.
Data Source
AI summary
A slot machine 10 of the present invention is provided with a lower image display panel 141 and a motherboard 70. The slot machine 10 carries out (a1) a process of running a game in which a predetermined number of game media are paid out according to the number of game media having been bet, (a2) a process of counting the number of games run in (a1), (a3) a process of displaying, by a gauge table divided into plural stages, the number of games counted in (a2), and (a4) a process of awarding a predetermined benefit when the number of games counted in (a2) reaches a predetermined game count.


