Slot-machine-style payout lines in computer game interfaces

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Solution Overview

Problem

Computer-implemented games lack immersive user interfaces that effectively depict slot-machine-style payout lines based on ball movements, failing to enhance player engagement and retention.

Innovation Solution

Incorporating user-interface-enhancement modules into game servers and clients to generate and present slot-machine-like payout lines by simulating ball movements through game boards, calculating return-to-player values, and dynamically selecting game boards to control the game play experience and arc of a session.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional ball-launching game interfaces are used, then the game mechanics remain simple and easy to understand, but player engagement and immersion are insufficient

Engineering Contradiction:
Improvegame mechanics simplicityVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies the copying principle by overlaying slot-machine-style graphical elements (reels, symbols, payout lines) onto the ball-launching game interface. These graphical copies create a familiar slot-machine experience that enhances player engagement while maintaining the underlying ball-launching mechanics, thus improving engagement without complicating the core gameplay

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces a second visual dimension by displaying slot-machine-style payout lines and symbols overlaid on top of the ball-launching game board. This dimensional layering allows the game to convey both the physical ball trajectory information and the abstract slot-machine payout structure simultaneously, enhancing immersion without adding physical complexity

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If slot-machine-style payout lines are generated and displayed, then player engagement and immersion are enhanced, but the device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoiduser interface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges the slot-machine graphical display system with the existing ball-launching game interface into a unified display. The payout lines and symbols are integrated with the game board visualization, allowing both information systems to coexist in a single interface rather than requiring separate displays, thus managing complexity while enhancing engagement

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent implements dynamic generation of payout lines that adapt to each game outcome. The system dynamically determines which symbols form payout lines based on ball launch results and randomly selected game boards, creating an ever-changing interface that responds to player actions. This dynamic behavior enhances engagement while the modular generation approach keeps implementation complexity manageable

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If random game boards are selected, then game variety is maintained, but control over game play experience and arc is reduced

Engineering Contradiction:
Improvegame varietyVSAvoidgame play control
Core Design Contradiction:
Adaptability or versatilityVSExtent of automation

Solution Approach 1:

The patent implements a feedback mechanism where the system monitors player performance and game state, then uses this information to influence subsequent game board selections. The server adjusts the randomness and difficulty of game boards based on player outcomes, creating a controlled arc that maintains variety while guiding the overall game experience toward desired engagement levels

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent changes the parameters of game board selection from purely random to semi-controlled based on player performance metrics. The system adjusts selection parameters such as difficulty level, symbol distribution, and payout line configurations according to player success rates, maintaining game variety while implementing controlled progression through the game session

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10475288B2Enhancing a user interface of a computer-implemented game to generate slot-machine-style pay lines
Publication Date: 2019.11.12 ZYNGA INC
  • US10475288B2 patent drawing
  • US10475288B2 patent drawing
  • US10475288B2 patent drawing

AI summary

In example embodiments, one or more user-interface-enhancement modules are incorporated into one or more memories of one or more computer servers, the one or more user-interface-enhancement modules configuring one or more computer processors of the one or more computer servers to perform operations for generating, selecting, and communicating game boards from which slot-machine-like payout lines can be generated. Additionally, one or more additional user-interface-enhancement modules are incorporated into one or more memories of one or more client computers, the one or more additional user-interface-enhancement modules configuring one or more memories of the one or more client computers to perform operations for generating and presenting a user interface that depicts generation of the slot-machine-like payout lines based on the game boards.