Slot Machine Player-Controlled Symbol Stopping Mechanism

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Solution Overview

Problem

Conventional slot machines lack entertainment value due to their limited gameplay mechanics, primarily relying on automatic symbol stopping during scrolling displays, leading to a need for more engaging and interactive features.

Innovation Solution

A slot machine design that includes a player-operable stop switch and a controller for rearranging symbols into new combinations, allowing players to participate in a stop control game without betting, where specific symbol combinations trigger free games and credit returns.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional automatic symbol stopping is used, then the machine operation is simple, but the entertainment value and player engagement are insufficient

Engineering Contradiction:
Improvemachine operation simplicityVSAvoidentertainment value
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent transforms the static automatic stopping mechanism into a dynamic player-controlled system. The stop switch enables players to actively control symbol stopping timing, creating variable gameplay experiences. This dynamic element allows the same machine to adapt to different player skill levels and preferences, thereby enhancing entertainment value while maintaining operational simplicity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention implements a self-service mechanism where players serve themselves by controlling the symbol stopping process. Through the stop switch, players independently determine when symbols stop, creating a sense of agency and control. This self-service approach enhances player engagement and entertainment value without requiring complex external control systems.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If player-controlled stop switch is added, then the entertainment value increases, but the device complexity increases

Engineering Contradiction:
Improveentertainment valueVSAvoidmachine structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The stop switch serves multiple functions within the slot machine system. It controls symbol stopping timing, triggers bonus game conditions, and enables free game modes. By making this single component multi-functional, the patent enhances entertainment value without proportionally increasing device complexity. The controller integrates the stop switch functionality into existing control logic, avoiding the need for separate complex subsystems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The stop switch acts as an intermediary between the player and the symbol stopping mechanism. Rather than directly controlling complex mechanical or electronic stopping systems, players interact with the simple stop switch, which mediates the control signal to the controller. This intermediary approach simplifies the user interface while maintaining enhanced gameplay capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If free games are provided without betting, then player interest increases, but the machine loses revenue opportunity

Engineering Contradiction:
Improveplayer interestVSAvoidrevenue opportunity
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The system performs preliminary actions by accumulating credits during regular paid gameplay. These accumulated credits are then used to fund free games later. By preparing credits in advance through normal betting, the machine can offer free games that enhance player interest without immediate revenue loss. The free games are essentially funded by previous player investments, creating a balanced economic model.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements a credit recovery mechanism where credits accumulated during paid games are returned to players during free game modes. This discarding of immediate revenue opportunity is offset by recovering player engagement and potentially longer play sessions. The free games allow players to recover and potentially multiply their accumulated credits, creating a cycle that balances short-term revenue loss with long-term player retention and continued play.

Inventive Principle:
Principle #34Discarding and recovering

Data Source

PatentUS8784182B2Slot machine and playing method thereof
Publication Date: 2014.07.22 EMPIRE TECHNOLOGICAL GROUP LTD
  • US8784182B2 patent drawing
  • US8784182B2 patent drawing
  • US8784182B2 patent drawing

AI summary

A part of credits paid by the player is accumulated when a plurality of symbols are displayed by a scrolling display and then rearranged in a prescribed combination, and a stop switch is set active only in a case where a predetermined combination is determined. When a plurality of symbols are rearranged in a combination of jackpot symbols in relation to a timing of an input by a player, a payout of the accumulated credits is made. Consequently, the reels can be stopped by an operation of the player himself, and in a case where a combination of the stopped symbols is a combination associated with a payout, a payout can be received as a reward, so that the player's interest to the game can be increased.