Automated Play Slot Machine Sensor Control

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Solution Overview

Problem

Conventional slot machines require continuous player input, making it inconvenient for players to take breaks or engage in multiple machines simultaneously, leading to reduced gaming session duration and increased fatigue.

Innovation Solution

A system that allows for automated play modes in slot machines, enabling players to initiate and maintain game play cycles without continuous input, using sensors and controllers to manage play based on player presence, exit events, and set parameters for game duration and wagering.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If automated play mode is implemented, then player convenience and gaming session duration are improved, but device complexity increases due to sensors and controllers

Engineering Contradiction:
Improveplayer convenienceVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The slot machine automatically detects player presence using sensors and initiates/continues game play cycles without requiring continuous player input. The system serves itself by autonomously managing the gaming session based on detected player presence, eliminating the need for manual intervention during breaks.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual mechanical operations (player physically pulling the arm or pressing buttons) with automated sensor-based detection and electronic control systems. Optical sensors, capacitive sensors, or weight sensors detect player presence, and electronic controllers automatically initiate and manage game play cycles, substituting mechanical player actions with electronic automation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Duration of action of moving object

If automated play mode is implemented, then gaming session duration is increased, but loss of time for player monitoring increases

Engineering Contradiction:
Improvegaming session durationVSAvoidtime for player monitoring
Core Design Contradiction:
Duration of action of moving objectVSLoss of time

Solution Approach 1:

The system continuously monitors player presence using sensors and provides feedback to the control system. When the sensor detects that the player is absent, the system automatically terminates the game play cycle. This closed-loop feedback mechanism ensures the gaming session extends only as long as the player is present, eliminating unnecessary monitoring time while maintaining appropriate session duration.

Inventive Principle:
Principle #23Feedback

3Device complexity

If continuous player input is required, then device complexity is reduced, but player fatigue increases

Engineering Contradiction:
Improvedevice complexityVSAvoidplayer fatigue
Core Design Contradiction:
Device complexityVSObject-affected harmful factors

Solution Approach 1:

The slot machine system autonomously manages the gaming process by detecting player presence and automatically initiating/continuing game play cycles. The system serves itself without requiring continuous manual input from the player, thereby eliminating the physical fatigue associated with repeatedly pulling the arm or pressing buttons while maintaining appropriately complex automation infrastructure.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS7828645B2Apparatus and methods for facilitating automated play of a game machine
Publication Date: 2010.11.09 INTERNATIONAL GAME TECHNOLOGY INC
  • US7828645B2 patent drawing
  • US7828645B2 patent drawing
  • US7828645B2 patent drawing

AI summary

According to some embodiments of the present invention, a gaming device such as a slot machine may be operated in an automated play mode in which the need for player input is reduced or eliminated. Termination of and/or changes in the automated play mode may be related to player input, other types of information about a player (or the player's body), and/or whether a player is directing attention to play of the gaming device.