Slot Machine Token System for Dynamic Bonus Multipliers

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Solution Overview

Problem

Conventional electronic gaming machines lack variation in gameplay, leading to decreased player interest as the same structure and rules apply to both base and feature games, resulting in limited differentiation and incentives for continued play.

Innovation Solution

An electronic gaming machine that introduces a token system where special symbols award tokens, accumulating a value that triggers a second game with increasing multipliers, offering enhanced gameplay and varied prize opportunities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional electronic gaming machines use the same set of rules for base and feature games, then the structure is simple and easy to operate, but player interest decreases due to lack of variation

Engineering Contradiction:
Improvegameplay variationVSAvoidgame structure complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent applies dynamics by making the feature game rules changeable and adaptable. The electronic game controller dynamically adjusts game rules, reel configurations, and bonus structures based on accumulated token values and triggered events. This allows the same physical machine to provide varied gameplay experiences without requiring multiple identical machines, resolving the contradiction between gameplay variation and structural simplicity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent utilizes parameter changes by modifying game parameters such as reel symbols, paylines, bonus triggers, and multiplier values based on the accumulated token value. The electronic game controller changes these parameters dynamically during gameplay, allowing the base game and feature games to have different characteristics while using the same underlying hardware structure.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If electronic gaming machines offer standard bonus prizes like progressive jackpots, then players can win prizes, but there is little incentive for continued play once players become familiar with the game structure

Engineering Contradiction:
Improvebonus prize variationVSAvoidgame rule complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by accumulating token values during base game play before triggering the feature game with enhanced rules. The token accumulation phase prepares the system state in advance, allowing the subsequent feature game to offer varied bonus structures and modified rules that provide fresh gameplay experiences and continued player incentive.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent makes bonus prize structures dynamic by linking the feature game rules and bonus offerings to the accumulated token value. Different token thresholds trigger different feature game configurations, creating varied bonus experiences that adapt to player progress and maintain long-term engagement.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If the same reels and rules are used for base and feature games, then the device structure is simple, but there is no differentiation between gaming machines

Engineering Contradiction:
Improvemachine differentiationVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies universality by using the same physical reels and basic game structure for both base and feature games. The electronic game controller provides multi-functionality by dynamically reconfiguring the game rules, symbols, and parameters to create differentiated experiences. This allows a single machine to serve multiple game modes with distinct characteristics, achieving machine differentiation without requiring separate hardware for each game type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10043348B2Slot machine with bonus token awards
Publication Date: 2018.08.07 AINSWORTH GAME TECH
  • US10043348B2 patent drawing
  • US10043348B2 patent drawing
  • US10043348B2 patent drawing

AI summary

An electronic gaming machine includes a display for displaying a first game and an electronic game controller for controlling the display of game symbols on the display. The appearance of one or more special symbols in the first game results in the award of one or more tokens to a player, the tokens being associated with at least one token value. The electronic game controller determines an accumulated token value from the token values of the tokens awarded to the player. In response to the occurrence of a trigger event, a second game is displayed, where a multiplier is applied to increase the value of any prizes awarded in the second game, the value of the multiplier being associated with the accumulated token value. A gaming method is also provided.