Slot Game Symbol Generator Modification for Dynamic Payback

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Solution Overview

Problem

Gaming systems lack variability in player experience, as the average expected payback percentage remains constant, failing to provide new and exciting gameplay experiences.

Innovation Solution

A gaming system that employs a symbol generator modification event, where one symbol generator is removed and another is added between plays of a slot game, altering the average expected payback percentage and increasing player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the average expected payback percentage remains constant in slot games, then the game rules are simple and easy to understand, but player experience lacks variability and excitement

Engineering Contradiction:
Improvevariability in player experienceVSAvoidgame dynamics complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies the dynamics principle by making the symbol generator configuration dynamic rather than static. The system dynamically modifies which symbol generators are active between plays, changing the average expected payback percentage dynamically. This creates variability in player experience while maintaining relatively simple game rules, as the complexity is managed automatically by the system rather than requiring complex player decisions.

Inventive Principle:
Principle #15Dynamics

2Productivity

If symbol generators are modified between plays to change average expected payback percentage, then player engagement and excitement increase, but the system complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent applies parameter changes by modifying the configuration parameters of the symbol generators between plays. Specifically, it changes which symbol generators are active and their respective weights, thereby changing the average expected payback percentage parameter. This allows the system to enhance player engagement through varied gameplay experiences while managing complexity through automated parameter adjustment rather than complex mechanical changes.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If multiple symbol generators with different average expected payback percentages are employed, then gameplay variability increases, but the difficulty of detecting and measuring game state increases

Engineering Contradiction:
Improvegameplay variabilityVSAvoidgame state tracking
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent applies feedback by providing the system with information about which symbol generators are active and their configuration states. The system tracks and manages the state of multiple symbol generators, using this feedback information to determine when and how to modify the active symbol generator configuration. This automated feedback mechanism handles the complexity of tracking game state, allowing gameplay variability to increase without proportionally increasing the difficulty of detecting and measuring game state, as the system self-manages the complexity.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10825285B2Gaming system and method providing a slot game including a symbol generator modification event
Publication Date: 2020.11.03 INTERNATIONAL GAME TECHNOLOGY INC
  • US10825285B2 patent drawing
  • US10825285B2 patent drawing
  • US10825285B2 patent drawing

AI summary

Various embodiments of the present disclosure are directed to a gaming system and method providing a slot game including a symbol generator modification event. In various embodiments, the gaming system is configured to provide a slot game, each play of which employs a subset of a plurality of symbol generators. If a symbol generator modification event occurs in association with a first play that employs a first subset of the symbol generators, the gaming system removes one of the symbol generators from the first subset and adds another one of the plurality of symbol generators to the first subset to form a second subset, and employs the second subset for a second play. The gaming system removes and adds the symbol generators to form the second subset such that the average expected payback percentage of the second play is greater than the average expected payback percentage of the first play.