Slot Free-Game Volatility Selection With Replicated Symbol Matrices

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Solution Overview

Problem

Traditional electronic gaming machines (EGMs) do not allow players to duplicate reels or replicate symbols between reel sets during additional or free games, limiting volatility selection options and failing to provide an engaging gaming experience.

Innovation Solution

The EGMs are equipped with a processor that displays a first matrix of symbol positions, evaluates symbols to determine bonus games, and allows players to select volatility options associated with additional matrices and free spins, replicating symbols across multiple matrices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional volatility selection options are used in EGMs, then the game structure remains simple and regulated, but players cannot duplicate reels or replicate symbols between reel sets during free games

Engineering Contradiction:
Improvevolatility selection optionsVSAvoidreel duplication mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts the number of reel sets and symbol replication based on player-selected volatility options. During free games, the processor configures different numbers of reel sets (e.g., 3, 5, or 7) and enables symbol replication between sets according to the selected volatility level, transforming a static game structure into an adaptive one that responds to player preferences.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The gaming system is segmented into multiple independent reel sets that can be individually configured and replicated. Each reel set operates as a separate unit that can be duplicated across the display, allowing players to select from different numbers of sets based on desired volatility, thereby breaking the monolithic reel structure into modular, replicatable segments.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If players are allowed to select volatility options with multiple matrices and free spins, then player engagement and customization are enhanced, but the game outcome determination becomes more complex

Engineering Contradiction:
Improveplayer selection interfaceVSAvoidoutcome evaluation system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The processor pre-configures multiple volatility options with predetermined parameters including number of matrices, free spins, and symbol replication rules before the game begins. When a player selects a volatility option, the system has already prepared the corresponding configuration, eliminating the need for complex real-time calculations and simplifying the outcome determination process.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system manages complexity by changing discrete parameters (number of matrices, free spins, replication enabled/disabled) based on player selection rather than implementing a continuous complex calculation system. Each volatility option represents a predefined set of parameter values that the processor can quickly apply without complex real-time decision-making.

Inventive Principle:
Principle #35Parameter changes

3Quantity of substance

If symbols are replicated across multiple reel sets during free games, then winning combinations and bonus outcomes are increased, but the randomness and fairness determination becomes more challenging

Engineering Contradiction:
Improvesymbol instancesVSAvoidRNG fairness
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The system uses symbolic copying where identical symbol instances are replicated across multiple reel sets based on the selected volatility option. The processor generates symbol outcomes using the RNG and then copies these outcomes to corresponding positions in replicated reel sets, maintaining the mathematical fairness of the original RNG while increasing the quantity of symbol instances available for winning combinations.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12609000B2Systems and methods for providing a plurality of player selectable volatility options and replicating symbols during free games of the player selected volatility options
Publication Date: 2026.04.21 ARISTOCRAT TECHNOLOGIES INC
  • US12609000B2 patent drawing
  • US12609000B2 patent drawing
  • US12609000B2 patent drawing

AI summary

An electronic gaming machine includes a processor configured to control a display device to display a first matrix of symbol positions, and to evaluate a plurality of symbols displayed in the first matrix to determine whether to award a plurality of free games. If free games are awarded, the processor may control the display device to display a plurality of volatility options, each of which may be associated with one or more additional matrices of symbol positions. In addition, the processor may receive a player selection of one volatility option of the plurality of volatility options, and to control the display device to display the one or more additional matrices of symbol positions associated with the player selected volatility option.