Slots Adventure Game System with Multi-Level Quest Progression

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing slot machines lack innovative features to attract new players and retain existing ones, offering a one-dimensional gaming experience that fails to enhance player engagement and satisfaction.

Innovation Solution

A computer-implemented method for a slots adventure game with multiple levels, quest tasks, and in-game currency, allowing players to unlock subsequent levels by completing tasks, providing a virtual path with graphical representations and long-term challenges, and enabling player feedback and review mechanisms to improve the gaming experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional slot machines are used, then the gaming experience is simple and easy to understand, but player engagement and retention are insufficient

Engineering Contradiction:
Improvegaming experience varietyVSAvoidgame structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The slot machine game is segmented into multiple distinct levels (first level, second level, third level, etc.), each with unique features and mechanics. The first level contains traditional slot reels, while subsequent levels introduce adventure game elements like quests, mini-games, and story progression. This segmentation allows players to experience variety without overwhelming complexity, as each level can be played independently after unlocking.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds a narrative and progression dimension to traditional slots by implementing a multi-level adventure structure. Players transition from simple spinning mechanics in level one to quest-based gameplay in subsequent levels, adding depth and purpose to the gaming experience. This dimensional expansion transforms a two-dimensional spinning game into a multi-layered adventure journey.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple levels and features are added to enhance player engagement, then player loyalty and satisfaction increase, but the game structure becomes more complex

Engineering Contradiction:
Improvegaming experience varietyVSAvoidlevel structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-structures the game progression by defining multiple levels with specific features and requirements before gameplay begins. Each level is designed with predetermined quests, objectives, and unlocking conditions. This preliminary structuring allows complex features to be introduced in a controlled manner, where players systematically progress through prepared content rather than encountering unstructured complexity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements feedback mechanisms through quest completion, level progression, and unlocking systems. Players receive immediate feedback when completing quests or achieving objectives, which guides their gameplay and motivates continued engagement. This structured feedback loop manages complexity by providing clear milestones and rewards, making the multi-level structure feel manageable and rewarding rather than overwhelming.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If a virtual path with multiple levels is implemented, then player engagement and customization increase, but the ease of operation decreases

Engineering Contradiction:
Improvegaming experience customizationVSAvoidgame navigation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The virtual path and level structure are dynamically adapted based on player progress and choices. As players complete levels and quests, the game dynamically unlocks new content and adjusts available options. This dynamic nature allows the complex multi-level structure to feel adaptive and responsive to player actions, reducing perceived complexity by presenting only relevant options at each stage rather than overwhelming players with all possibilities at once.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUSRE48568E1Method and system for executing slots adventure games
Publication Date: 2021.05.25 MURKA GAMES LTD
  • USRE48568E1 patent drawing
  • USRE48568E1 patent drawing
  • USRE48568E1 patent drawing

AI summary

A method for executing a slots adventure game comprises the steps of displaying a virtual path for the slots adventure game and presenting to a player a first level (unlocked level) linked to the virtual path and subsequent levels (locked levels) linked to the same virtual path. Further, a selected slots game with the current quest task is initiated based on a player's selection. The player is then enabled to pass game levels by unlocking each of the subsequent levels sequentially.