Smaller Game Screens With Outcome-Driven Paytable Changes

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Solution Overview

Problem

Existing electronic games lack mechanisms to enhance player engagement and excitement by providing an increased sense of improved chances to win, which affects revenue generation and game longevity.

Innovation Solution

Adjusting the representation and outcome table of electronic games based on the game's result, such as removing or adding symbols and associated win amounts in response to win or loss outcomes, to dynamically alter the game's presentation and potential rewards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the game representation and paytable are kept static, then the game structure is simple and easy to understand, but player engagement and excitement decrease over time

Engineering Contradiction:
Improvegame dynamicsVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic adjustment of the paytable and game representation during gameplay. Symbols are added or removed from the paytable based on game outcomes, and the visual representation on the display device is updated accordingly. This creates a living, evolving game structure that adapts to player performance, resolving the contradiction between simplicity and adaptability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system provides feedback to the player by modifying the game representation and paytable based on game outcomes. Win results trigger removal of symbols from the paytable, while loss results trigger addition of symbols. This feedback loop creates engagement by showing players how their performance directly influences the game structure, balancing simplicity with adaptability.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If more symbols are kept in the paytable, then more winning combinations are possible, but the sense of improved chances to win decreases

Engineering Contradiction:
Improvewinning opportunitiesVSAvoidperceived win probability
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The paytable dynamically adjusts its size during gameplay. Symbols are removed after win results, reducing the total number of possible symbols and creating a perception of improved chances to win. Conversely, symbols are added after loss results, providing more winning opportunities while maintaining the perception that the game is adapting to help the player.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of paytable size based on game outcomes. By removing symbols after wins and adding symbols after losses, the system simultaneously provides more winning opportunities when needed and creates a perception of improved win probability, resolving the contradiction between versatility and perceived ease of winning.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If symbols are removed from the paytable after wins, then player excitement increases, but the game variety decreases

Engineering Contradiction:
Improveplayer engagementVSAvoidsymbol variety
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The paytable composition changes periodically based on game outcomes rather than remaining static. Symbols are removed after wins and added after losses in a rhythmic pattern that maintains player engagement. This periodic adjustment ensures that while symbol variety fluctuates, the overall game experience remains diverse and exciting over time.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

Symbols are temporarily discarded from the paytable after win results to create excitement, but they can be recovered and added back after loss results. This discarding and recovering mechanism allows the system to temporarily reduce symbol variety to boost engagement while preserving the potential for variety restoration, resolving the contradiction between engagement and variety.

Inventive Principle:
Principle #34Discarding and recovering

4Adaptability or versatility

If the paytable is adjusted dynamically, then player engagement increases, but the game predictability decreases

Engineering Contradiction:
Improvegame responsivenessVSAvoidgame consistency
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system uses feedback from game outcomes to drive paytable adjustments in a consistent and predictable manner. Win results always trigger symbol removal, and loss results always trigger symbol addition. This consistent feedback mechanism maintains game reliability while achieving dynamic responsiveness, as players can predict the pattern of adjustment even if they cannot predict specific outcomes.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system changes paytable parameters (symbol count, specific symbols present) dynamically based on game outcomes, yet maintains consistency through rule-based adjustments. The predictability comes from the consistent application of rules (remove after win, add after loss), while responsiveness is achieved through actual parameter changes, resolving the contradiction between adaptability and reliability.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250316142A1Smaller screens for enhanved paytables
Publication Date: 2025.10.09 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250316142A1 patent drawing
  • US20250316142A1 patent drawing
  • US20250316142A1 patent drawing

AI summary

Embodiments are directed to adjusting a representation of the electronic game as well as a table affecting an outcome of the electronic game during game play. Operating an electronic game can comprise maintaining a table for the electronic game, the table comprising symbols used in the electronic game and an associated win amount for each symbol. A representation of the electronic game comprising arranged in columns, each feature comprising symbols appearing in adjacent rows when the game is executed. The electronic game can be executed and a determination can be made as to a result of executing the electronic game. The result can be determined based on which symbols of the plurality of symbols appear in one or more of the plurality of rows. The maintained table and the presented representation of the electronic game can be adjusted based on the result of executing the electronic game.