Smart Board Detecting Game Piece Position for Immersive Feedback
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Solution Overview
Problem
Current interactive game systems, such as board and card games, are limited by their restricted environment, reducing interactivity and immersion for players, as they rely on manual movement of physical game pieces and lack advanced sensory feedback.
Innovation Solution
Integration of smart devices and sensors into game pieces and boards that use wireless communication and augmented reality to detect and respond to the position, orientation, and state of game pieces, triggering corresponding effects through connected IoT devices and user devices, enhancing gameplay with immersive audiovisual feedback.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If physical game pieces are used with manual movement, then the game can be played with simple components, but the interactivity and immersion for players are reduced
Solution Approach 1:
The patent replaces manual mechanical movement of physical game pieces with an automated system using sensors, processors, and actuators. The system detects piece positions and orientations through sensors, processes this information, and automatically executes corresponding game actions through actuators, eliminating the need for manual piece movement while maintaining gameplay functionality and enhancing interactivity.
Solution Approach 2:
The patent introduces an intermediary system consisting of sensors, processors, and actuators that mediates between the physical game pieces and the game logic. This intermediary layer automatically translates physical piece configurations into digital game states and executes appropriate responses, enabling complex interactions without requiring direct manual manipulation for each action.
2Device complexity
If game systems involve physical game pieces requiring manual movement, then the system can be implemented with basic components, but the automation and sensory feedback are limited
Solution Approach 1:
The patent segments the game system into distinct functional modules: sensors for detection, processors for logic, and actuators for execution. Each module performs a specific function, allowing the system to achieve high automation through coordinated operation of simple, well-defined components rather than requiring a single complex device.
Solution Approach 2:
The patent substitutes manual mechanical operations with an automated electromechanical system. Physical game piece movements are detected by sensors and automatically translated into digital commands, which then trigger appropriate responses through actuators, achieving high automation while keeping individual components relatively simple.
3Area of stationary object
If the game environment is restricted to the table surface, then the system remains simple and contained, but the interactivity and immersive experience are reduced
Solution Approach 1:
The patent extends the game environment from the two-dimensional table surface to three-dimensional space by incorporating sensors and actuators that operate above and around the table. Projectors display information in the air space above the table, and sensors detect piece orientations in multiple dimensions, creating an immersive three-dimensional gameplay environment while keeping the physical table structure relatively simple.
Data Source
AI summary
Techniques and systems for immersive interactions are provided. A first smart device available for interaction is identified by an interactivity system. A first physical game piece is detected by the interactivity system, and a first identifier of the first physical game piece is received, from the first physical game piece, via one or more wireless signals. A first set of predefined effects that can be performed using the first smart device is identified based on the first identifier. The first smart device is instructed to perform at least a first predefined effect of the first set of predefined effects.


