Smart Board Detecting Game Piece Position for Immersive Feedback

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Solution Overview

Problem

Current interactive game systems, such as board and card games, are limited by their restricted environment, reducing interactivity and immersion for players, as they rely on manual movement of physical game pieces and lack advanced sensory feedback.

Innovation Solution

Integration of smart devices and sensors into game pieces and boards that use wireless communication and augmented reality to detect and respond to the position, orientation, and state of game pieces, triggering corresponding effects through connected IoT devices and user devices, enhancing gameplay with immersive audiovisual feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If physical game pieces are used with manual movement, then the game can be played with simple components, but the interactivity and immersion for players are reduced

Engineering Contradiction:
Improvemanual movement of game piecesVSAvoidinteractivity and immersion
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent replaces manual mechanical movement of physical game pieces with an automated system using sensors, processors, and actuators. The system detects piece positions and orientations through sensors, processes this information, and automatically executes corresponding game actions through actuators, eliminating the need for manual piece movement while maintaining gameplay functionality and enhancing interactivity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces an intermediary system consisting of sensors, processors, and actuators that mediates between the physical game pieces and the game logic. This intermediary layer automatically translates physical piece configurations into digital game states and executes appropriate responses, enabling complex interactions without requiring direct manual manipulation for each action.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If game systems involve physical game pieces requiring manual movement, then the system can be implemented with basic components, but the automation and sensory feedback are limited

Engineering Contradiction:
Improvebasic componentsVSAvoidautomation of game interactions
Core Design Contradiction:
Device complexityVSExtent of automation

Solution Approach 1:

The patent segments the game system into distinct functional modules: sensors for detection, processors for logic, and actuators for execution. Each module performs a specific function, allowing the system to achieve high automation through coordinated operation of simple, well-defined components rather than requiring a single complex device.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent substitutes manual mechanical operations with an automated electromechanical system. Physical game piece movements are detected by sensors and automatically translated into digital commands, which then trigger appropriate responses through actuators, achieving high automation while keeping individual components relatively simple.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Area of stationary object

If the game environment is restricted to the table surface, then the system remains simple and contained, but the interactivity and immersive experience are reduced

Engineering Contradiction:
Improvetable surface areaVSAvoidinteractivity and immersion
Core Design Contradiction:
Area of stationary objectVSAdaptability or versatility

Solution Approach 1:

The patent extends the game environment from the two-dimensional table surface to three-dimensional space by incorporating sensors and actuators that operate above and around the table. Projectors display information in the air space above the table, and sensors detect piece orientations in multiple dimensions, creating an immersive three-dimensional gameplay environment while keeping the physical table structure relatively simple.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11465050B2Intelligent board with integrated devices and connected interactions
Publication Date: 2022.10.11 DISNEY ENTERPRISES INC
  • US11465050B2 patent drawing
  • US11465050B2 patent drawing
  • US11465050B2 patent drawing

AI summary

Techniques and systems for immersive interactions are provided. A first smart device available for interaction is identified by an interactivity system. A first physical game piece is detected by the interactivity system, and a first identifier of the first physical game piece is received, from the first physical game piece, via one or more wireless signals. A first set of predefined effects that can be performed using the first smart device is identified based on the first identifier. The first smart device is instructed to perform at least a first predefined effect of the first set of predefined effects.